After nearly 9 years and over 850+ blog posts, I decided it was time to put my #Oculus #VR news site (OVRnews.com) to rest indefinitely... 💤💤
Thank you to all of those who have supported the site along the way. 🥲🙏
FRΛNK | XR
@hifrankxr
FL/EarthJoined May 2009
FRΛNK | XR’s Tweets
⚡️ #AugmentedReality 101: An Overview of #AR for Business Leaders—While media attention often focuses on its #entertainment applications, AR is having the greatest impact on #business and #enterprise. 🥽✨🚀
Learn more → magicleap.com/news/augmented #magicleap #xr
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#MagicLeap and my group is still hiring If anyone knows talents in #AR and #VR recently impacted by $META, $MSFT and $GOOG, please help me connect to them. 
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Using in real life with Magic Leap One Creator Edition, among medieval ruins in Galicia, Spain. 🥰
Thanks to the Lead Developer/Designer of Figmin XR, an AR platform for creating, collecting and playing with holograms. Follow him
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Made my own #MixedReality / #AugmentedReality batting practice simulator using #QuestPro and #VirtualReality youtu.be/tDjKMO7JwyE
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ARピアノできてきた! AR Piano WIP
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Meta launched Hand Tracking 2.1 on Quest 2 and Quest Pro to reduce tracking loss & improve stability of fast movements.
Full details here:
uploadvr.com/quest-hand-tra
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Created a “Sonic The Hedgehog” - inspired #MixedReality Experience in in 15 mins using physics, animations, shadows, sketches and more. Bonus tutorial showing a few of my tricks at end of the video! #virtualreality youtu.be/76jTw4cS9bA
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Objects can jump out the movie into your real-world with - using #QuestPro. Super immersive and fun. #AugmentedReality #MixedReality #VirtualReality
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Thread of 2023 random shots & new memories. First up: a little “hello” from the brilliant to her MIT hack teammate from years gone by, using & (“it never gets old” - ) 🧵
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Unity's new XR Hands package lets developers add OpenXR hand tracking instead of using headset-specific SDKs.
uploadvr.com/unity-xr-hands
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Transformable/adjustable VR controller at CES 2023, no problem grabbing a drink or switching between controller input and finger tracking!
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Active shutter for switching between AR and VR. There’s also a functional, wide FOV display in here. Details coming to soon.
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⚡️ CEO Peggy Johnson () announced during the keynote at #CES2023 that #MagicLeap 2 is the FIRST-EVER #AugmentedReality device to earn an IEC 60601 certification! 🥽✨🩺⚕️
💡 Learn more → magicleap.com/news/magic-lea #ar #xr #ML2
📺 Watch the clip below: ⤵️
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Really fun look into the transition from passthrough MR to full VR 🤩
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Very neat
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⚡️ What’s Next for #MagicLeap—2023 & Beyond! 🥽✨
CEO, Peggy Johnson (), reflects on the state of the industry and where the company sees opportunity going forward! 🚀
Read more → magicleap.com/news/whats-nex #ar #vr #xr #ML2
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As 2022 draws to a close, CTO + Head of Reality Labs takes a look at the progress we’ve made over the last year—and looks ahead to what’s next: tech.facebook.com/reality-labs/2
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VR Industry Luminary John Carmack Quits Meta, Calling it "the end of my decade in VR" ow.ly/oiJ950M73CU
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Start building local multiplayer experiences on Meta Quest Pro with Shared Spatial Anchors, available now with Platform SDK v47. Shared Spatial Anchors create shared world-locked frames of reference for multiple users and enable you to: 🧵
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How do you selectively filter light off a lens that's having light projected onto it? We can't tell you that (trade secret). But we can tell you that Dynamic Dimming™ eliminates 99.7% of visible light from our Headset display.
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Controlling gravity with your hands is possible with augmented reality
I made an experience which allows you to spawn holograms and control their movements with gestures 👋
All of this in real-time on (1/…)
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Been there—15 pages deep in cryptic instructions, surrounded by scattered parts feeling like 😵💫
Now with headsets like Quest Pro enabling hands-free AR, you can see 3D build instructions right in your space with helpful hints. 🤩
🧵👇#XR #AR #FutureOfShopping
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63% of manufacturing companies utilize AR to create lifelike virtual models of complex objects at scale within the real world. How would you utilize this in your day-to-day work?
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“The brand and product had to be inseparable. Every element—built environments, OS, logos—every design decision had to be purposeful, capturing our industrial design and engineering roots.”
– Jodi Terwilliger, VP Brand & Platform Design"
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Love how this illustrates that with AR, screens don't have bounds.
The limitations of windows and objects living "inside" the frame of a display disappear, and what's left is frictionless continuity between real and virtual.
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モニターの奥の世界から
無限に運ばれてくるキューブ
#vfx #b3d #Blender3d
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Testing AR Foundation 5.0 on Unity 2022.2.
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Here's my conversation with Todd Howard, legendary video game designer, who led the development of some of the greatest games ever made (Elder Scrolls, Fallout). I spent countless happy hours in worlds created by Todd & team. From all us fans: Thank you. youtube.com/watch?v=H9AAnV
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I built an AR experience where you can spawn and hit glowing orbs with your hands 🤚
Really impressed at how the holograms bounce off the walls using real-time physics
Here’s a few details on how I made this and a link to try it yourself (1/…)
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Airline Flight Attendant Simulator VR coming soon to PC VR headsets: vrscout.com/news/airline-f
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