Henrique L. Alves

@henriquelalves

He/him, Game developer engineer at Wildlife Studio, Godot Evangelist on my spare time.

Vrijeme pridruživanja: siječanj 2017.

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  1. proslijedio/la je Tweet
    4. sij

    I am totally devastated watching what is happening in Australia right now with the horrific bushfires. I am pledging a donation of $500,000 directly to the local fire services that are battling so hard on the frontlines. My heart goes out to our friends and family in Oz ❤️

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  2. proslijedio/la je Tweet
    2. sij

    No one will break the news worldwide, so here it is...

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  3. proslijedio/la je Tweet
    17. ruj 2019.

    NEW GAME! Based on my personal experience with anxiety disorder (and slowly healing), here's an interactive story about a human and their anxiety. You play *as* the anxiety. 🐺 🐺 😱 free, web, playtime 30min 😱

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  4. proslijedio/la je Tweet
    19. lip 2019.
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  5. proslijedio/la je Tweet
    20. tra 2019.

    Hey! I'm a game developer currently working on a Youtube channel called ! The idea is to experiment with game development and try to recreate features from other games! I would love for everyone to check it out <3

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  6. proslijedio/la je Tweet
    1. tra 2019.
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  7. The fourth Godot Meetup I have the pleasure to participate, it's always good to hear more about mt favourite engine!

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    Nintendo fans, Reggie has a message for all of you. Please take a look.

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  9. proslijedio/la je Tweet
    12. velj 2019.
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  11. proslijedio/la je Tweet
    19. sij 2019.

    Many years ago I started this wrapper to be able to use all the Android API from GDScript directly (without any JNI), but my lack of experience with Java was a showstopper. Are you well versed in Java and Android programming and would like to lend a hand?

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  12. proslijedio/la je Tweet
    10. sij 2019.

    Unity got played so hard by Improbable, I feel sorry for them: * Improbable has an obscene amount of money[1]. They don't need Unity. * Improbable (in the long term) threatens Unity's revenue as a competitor[2]. 1: 2:

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  13. proslijedio/la je Tweet
    7. sij 2019.

    So, listen. I run (it's in my handle) and the site has been around for over 20 years. This month, Google pushed out a declaration that my site is "unsafe" and as a result a whole slew of browsers now put up a red screen and warn you to not visit.

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  14. proslijedio/la je Tweet
    23. pro 2018.

    finished this shot finally

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  15. proslijedio/la je Tweet
    28. stu 2018.

    Playing around with a physics based prop placement tool.

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  16. proslijedio/la je Tweet
    28. stu 2018.

    Woo! This is exciting for the future of Blender. Switching to this convention should make it easier for newbies to get started. And with a clever fallback for veterans, there’s almost no downsides :)

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  17. proslijedio/la je Tweet
    28. stu 2018.

    "The odds are good but the goods are odd." is one of my favorite aphorisms because it's such a brilliant linguistic structure. It's "The Xs are Y but the Ys are X." The clever part is that "Xs" is not just a pluralization of "X" (and likewise for Y). "Odds" is not >1 "odd". ...

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  18. 16. stu 2017.

    1: bad but workable sketch 2: god-what-have-I-done ugly copypasta of undertale 3: cheap newgrounds-like sprite 4: a bad black widow cosplay 5: something totally unrelated to 1 but at least I can use it in my game Don't believe in anyone that tells you pixel art is easy.

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  19. 12. stu 2017.

    Basic stuff but hey, it's a progress. Next task: get a simple menu working as an example.

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  20. 11. stu 2017.

    Worked on getting the dialogue-box fully functional and made the mc sprite. Weekend main task: hopefully getting scene transitions to work.

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