Hedaro

@hedarogu

Software engineer and Sorcerer's apprentice

Vrijeme pridruživanja: svibanj 2011.

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  1. 3. velj

    Holly garbage collector!!! I should totally put some time aside to read about UProperties and UFunctions in . GC was wiping a reference because it was not a UPROPERTY, i didn't know that's what they are for...

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  2. 31. sij

    Estúpida y sensual salsa El Pato, me acabo de terminar media bolsa de totopos nomas "dipeando".

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  3. 25. sij

    Since when is this a thing? Chrome has a button to control youtube videos from any tab, i just learned it exist and it changes everything!

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  4. 24. sij

    Para no haber estudiado prácticamente nada y después de 6 años de terminar la carrera, sobra decir que estoy más que contento con los resultados. (Aun no se cómo saqué DSS en redes 😂)

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  5. 21. sij

    So, Perforce is cool and everything, but since we had problems working offline (and yes i know i could make it a distributed architecture) we decided to migrate to Git. And that's how you end up learning how to set up a LFS service with AWS S3 and Lambda...

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  6. 20. sij

    Another newbie mistake, i thought my player character wasn't firing TakeDamage events, but turns out my enemies where causing damage with value 0, so no damage, ergo no damage events. It makes a lot of sense but why the hell doesn't it say so in the docs...

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  7. 20. sij
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  8. 18. sij

    The first 3 km my legs were numb. Actually not bad for my first workout in months...

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  9. 17. sij
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  10. 17. sij

    I don't know if this should be obvious, but as i'm just starting to learn , i'm not sure when was i supposed to come by with this knowledge.

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  11. 17. sij

    Otherwise you will get a nice "unresolved external symbol" error, and you will spend a whole afternoon trying to figure out what is wrong and finding answers about how your own classes need to be exported, but nobody will tell you that not all modules are compiled by default.

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  12. 17. sij

    I'm posting this as a reminder to myself and future generations, that in , to use a class, you have to not just include the header file but also make sure that it is actually compiled, to do so you need to add the module it belongs to, to your .Build.cs file in Source folder.

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  13. 16. sij

    Just wanted to say how much i love this site, most questions i've had so far about how to do a specific thing with C++ on Unreal are answered here with a nice explanation and example.

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  14. 13. sij

    Translating BP visual scripting to C++ code is both fun and frustrating when i'm just starting to learn and every tutorial is made with BP, i'm beginning to wonder if it is even worth to use C++

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  15. 12. sij
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  16. 12. sij

    I haven't had this much fun programming in a long time. I only wish there were more resources for with C++, or more consistency between BP and C++ function names... But even figuring that out is part of the fun, i'm loving it. <3

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  17. 11. sij

    This week felt like reading more docs, guides and tutorials than my whole life before it.😂 I haven't even started to work in our project proper, and still i've enjoyed this part of the journey and overcoming every obstacle in our way. We are too motivated to just give up now.

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  18. 10. sij

    Continuing with the story, i think i finally have a nice setup to work with in a way that the other half of this two-persons team can work without connection for most of the day. There is still lots to learn, but for now it's time to jump back into

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  19. 8. sij

    Ok, now i have to understand how the heck () works. So far i've found i need to read 5 different manuals for different layers of the service...

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  20. 7. sij

    Learning to set up a Perforce server in the cloud 5 min after learning Perforce exists...

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