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#glChAoSP new ver. 1.4.0 3D realTime#ParticleSystem#StrangeAttractors scout and hypercomplex#fractals OpenSource / MultiPlatform: https://github.com/BrutPitt/glChAoS.P …#wglChAoSP also LIVE online#WebGL /#webAssembly lightened version here: https://www.michelemorrone.eu/glchaosp/webGL.html …pic.twitter.com/Gbl2toiPlN
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#wglChAoSP 3D RealTime#ParticleSystem#StrangeAttractors scout, hypercomplex#fractals and DLA3D Live online#WebGL: https://www.michelemorrone.eu/glchaosp/webGL.html … It's a lightened version of OpenSource and multi-platform#glChAoSP GitHub code: https://github.com/BrutPitt/glChAoS.P …pic.twitter.com/dltsSXqOvW
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Finally I decided to start rewriting the pages of attractor formulas of
#glChAoSP site and to give them more math connotation Now is also possible to explore a specific attractor, viewing it in#wglChAoSP (#WebGL/#WebAssemly), directly from html page https://www.michelemorrone.eu/glchaosp/dtAttractors.html …pic.twitter.com/xeEhCtxWKD
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