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  2. Jan 28

    Today, we are launching CineShader - A cinematic shader visualiser! It is a little side project we created for the shader community using the API. Retweet is appreciated.😉 👉

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  3. 39 minutes ago

    OMG!!! Our first Site of the Month from . Thank you for everyone who voted for the site. And BIG BIG THANKS to for giving us the creative freedom we wanted to build this beautiful artwork together!!

  4. 💊 Pills of : writing a short piece explaining shaders for those who like me are getting a headache trying to understand them. Also, kind of proud of my first ever sketch/illustration (subscribe at to be notified)

  5. Feb 1

    More refractions. Low res, low fps GIF as there is too much happening to keep it at reasonable video size otherwise.

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  6. 3 hours ago
  7. Jan 29

    You can get a pretty decent SSS effect by increasing particle brightness based on distance to a point

  8. FBO refraction done with and custom shaders Sunday lernin'

  9. 16 hours ago

    New Update on the sample project for Let me know what you think! The alpha is close, follow the development closer on Discord:

  10. Jan 31
  11. 4 hours ago
  12. Jan 30

    Very exited to share this new complex function plotter using domain coloring 🌈 (made with ). Play with it here: I will be adding more complex functions in the future. 😀 ∞ fun!!!

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  13. 2 hours ago
  14. Jan 29

    The interactive PowerQ visual we've made for is live on their website. It was an excellent experience to collaborate with the client to build their identity visual from concept to production. See it live here:

  15. Jan 27

    Tubes rotating on tubes Can't share live version because then twitter thinks I'm some sort of automated robot :/

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  16. Feb 2
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  17. Feb 1
  18. Jan 28

    Played with particles in sandbox :)

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  19. Jan 28

    Had fun working on this side project with ! Please try the shader editor and feel free to share your cineshaders 😉

  20. 3 hours ago

    In a browser-based viewer, what's a sensible default value for the far perspective clipping plane distance? I was thinking of setting it to 2000.0 ..

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