-
@ladybenko and@jedagil invite you to flex those GL-shader-muscles — Firefox 51 ships today, with#WebGL2 support! https://hacks.mozilla.org/2017/01/webgl-2-lands-in-firefox/ …pic.twitter.com/Iknl9JAzzN -
Uniform Buffer Objects (from
#WebGL2) are now supported in@babylonjs 3.0 http://doc.babylonjs.com/overviews/webgl2 … -
Skull sketch with hybryd value-gradient noise function
#creativecoding#javascript#js#3d#noise#webgl#glsl#shader#skull#webgl2#shadertoy#experiment#black#white#pbrmaterials#babylonjspic.twitter.com/o8g4KfYJTa -
Weee,
#WebGL2 has landed in Chrome and Firefox! Data from the 23rd soon on http://webglstats.com -
Some of you know I've been working on
#GPUjs. Well, today:#GPUjs gets a v2 release candidate! npm: https://github.com/gpujs/gpu.js/releases/tag/2.0.0-rc.1 … February 10th, 2019, the day#NodeJS got a rocket ship! Ty@arjunmehta for the help!#GPGPU#WebGL#HeadlessGL#WebGL2#javascriptShow this thread -
Firefox 51 ships today, with
#WebGL2 support! https://hacks.mozilla.org/2017/01/webgl-2-lands-in-firefox/ … …#firefox#mozilla#web -
WebGL 2 enabled by default in the latest Chromium. Big milestone. Yay! https://bugs.chromium.org/p/chromium/issues/detail?id=295792#c259 … http://alteredqualia.com/tools/webgl-features/ …
#webgl#webgl2 pic.twitter.com/h0zE8IDuuo
-
A new case study for a live deck.gl demo! Read more about visualizing wind here: http://uber.github.io/deck.gl/blog/2017/wind-map …
#WebGL2#deckglpic.twitter.com/Hu1jBB9ndI -
#jaxa maps +#webgl2 +#pwa +#preact +#redux Thank you@FrontendMasters !
pic.twitter.com/2RA5bJiAuN
-
Wow look at those procedural clouds! A
#WebGL2 masterpiece. Props 2@guycalledfrank@mrmaxm@playcanvas for the demo https://playcanv.as/e/p/44MRmJRU/ pic.twitter.com/iGSUj7I66F -
Testing out the new
@active_theory 3D engine post processing pipeline#WebGL2 pic.twitter.com/vMCND2Uzhq -
It is official! We are now using
#WebGL2, if you use Chrome or Firefox, take a look and have fun! https://twitter.com/Shadertoy/status/832153738479439872 … -
Bam! It's in a fuckin browser!
#WebGL2 via@hellogiov_ https://playcanv.as/e/p/44MRmJRU/ pic.twitter.com/aiBjKqzn9O
-
Wow, impressive rendering!
#WebGL#WebGL2 v/@raphaelameaume https://playcanv.as/e/p/44MRmJRU/ -
In case you didn't notice,
#threejs already has landed initial support for#webgl2 on dev (kudos to@superhoge https://github.com/mrdoob/three.js/pull/13717 …). If you want to keep updated on the webgl2 roadmap please follow the project on github https://github.com/mrdoob/three.js/projects/3 …pic.twitter.com/phwMnTKm87
-
Adventures with
#webGL2.. today its transform feedback! http://dev.goodboydigital.com/client/goodboy/webgl2/transformfeedback/ … (latest chrome and FF only)pic.twitter.com/piMCMI8jLV -
#WebGL2 is here! \o/ \o/ \o/ \o/ \o/ Thanks@googlechrome and@firefox -
OK, one last tease before the launch next week. We are cooking up a web based cinematic shader visualiser. It can visualise the shaders (some) on
@Shadertoy through their API. Feel free to DM me for a test access before launch.#webgl#webgl2#threejs#cinematic#Shadertoypic.twitter.com/oJqpuUNb7G
-
Firefox 51 supports now all of WebGL2 https://developer.mozilla.org/en-US/Web/API/WebGL_API …
#WebGL#Firefox#WebGL2
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.
