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Post-processing layer 'vkBasalt' new release up - can now use some
#ReShade shaders https://www.gamingonlinux.com/articles/15906#Vulkan#Linuxpic.twitter.com/Yf9fBTbGvo
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Been a real long time in coming, but we finally have a blogpost. Look at all that awesome! Please reshare so everyone knows we're deep in the action <3 https://lispysnake.com/blog/2020/02/02/the-slippery-serpent/ …
#lispysnake#serpent#opensource#IndieGameDev#LinuxGaming#vulkan#MadeWithBGFX#TiledMapEditorpic.twitter.com/z57PLy3cGF
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The joys. More renderer debugging (Yes, it's leaking like mad)
#vulkan pic.twitter.com/T4WzMgiiZ8
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There are two, first-class blogs written about Vulkan 1.2 available now: HLSL as a First Class Vulkan Shading Language https://khr.io/t7 Vulkan Timeline Semaphores https://khr.io/t5
#Vulkan#HLSL#timelinesemaphorepic.twitter.com/uccspDmLS4
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This is how
@Rainbow6Game#Vulkan performance turned out for me. Values are from#R6's built-in#benchmark with low-medium settings @ 1080p. Vulkan data is avg of 4 runs, DX11 is avg of 2. Specs listed on http://twitch.tv/breezybat .pic.twitter.com/dQlD0FeZuQ
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On the blog post I asked how soon it'd be available to test the
@Raspberry_Pi#Vulkan driver, Eben's answer : "We’ll run a public beta once we can run a useful subset of programs. Probably in the second half of this year." Can't wait :-)Show this thread -
Does the switch use
#Vulkan ? Just wondering how easy linux -> Switch ports are... -
Awesome!, are you using
#GodotEngine with#Vulkan like the first implementations of#OpenXR? if not, are ypu going to port it soon?@godotengine 4.0 Vulkan dev branch is running great in 3D, just a few more postprocess to implement. Thank!!! -
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Keith Packard: "I've been messing with application presentation through the
#Vulkan API for quite a while now, first starting by exploring how to make head-mounted displays work by creating DRM leases" http://keithp.com/blogs/present-period/ … -
After-movie sales training Singapore 30/31 January 2020
#blendedlearning#trainngain#vulkan https://lnkd.in/dub_MAT -
#Vulkan is coming to Raspberry Pi: first triangle : https://www.raspberrypi.org/blog/vulkan-raspberry-pi-first-triangle/ … |#RasberryPi -
I'm so happy that
@Rainbow6Game is on#vulkan now! My whole computer is happy about it! I hope@OBSProject makes it possible to capture games on vulkan.
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How to start vulkin using steam https://youtu.be/3ygW-4XZiSY
#RainbowSixSiege#Vulkan -
The earth keeps trembling around Grindavík. Are we facing an eruption soon?
#Iceland#volcano#grindavik#thorbjörn#vulkan#geology#FridayThoughtspic.twitter.com/BkSu8B8mLK
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VULKAN API is the best thing to happen to siege in a long time. I now get a consistent 240 fps where as i would only get 170 when people started shooting and moving. Thank you
@Rainbow6Game#VULKAN -
Built
#serpent with#Vulkan + release mode, fairly impressed with the frame rate considering there is no sprite batching in place (look at how many draw calls there are.) Go#dlang? ^^pic.twitter.com/I2voFYs3hL
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This is insane btw. Each one of these squares is a separate draw call using a matrix stack push/pop.. on mac OS where OpenGL drivers could never do this efficiently.
#Vulkan is a beast. My VGL engine takes some slight credit as well :p https://twitter.com/WarWarGameDev/status/1222997190332649472 …
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Quick fullscreen/
#vulkan test with#serpent. Dat framerate tho.pic.twitter.com/OE1arM4x3Z
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Hello little
#vulkan guy. Where are your friends? (Wish me good luck). pic.twitter.com/bvRdyDHJO5
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