Rezultati pretraživanja
  1. Few minutes doodle before sleep

  2. 30. srp 2019.
  3. Another pencil drawing re-constructed with lots of stipples using the method.

  4. 15. lis 2019.

    Visuals for Break Free that I created for the Orbit Tour, with doing initial design work and art directing like a boss!

  5. 14. ožu 2019.

    [Amber Gemstone] Latest exploration of Voronoi diagrams with noise-driven animation and borders.

  6. 12. velj 2019.

    Hi all, you know i love , lately i have being doing experiments with structures for new painting techniques. So why not make it free and available . Are you interested? let me know it in comments. i am trying to get more feedback 😄😘

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  7. 8. lis 2019.

    Cool result, taking the distance output of Voronoi noise to drive an additional noise.

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  8. 27. ruj 2019.

    Mixing and Graph theory by , using , live demo at This is 👏😍🤯 and magic. Plus, the current viz of the result reminds me of procedural map generation based on cells ()

  9. 28. lip 2019.

    back at the generator prototype. reworked my older code base and made it cleaner and has more validation / error checking! currently only has the delaunay triangulation generation.

  10. 30. lis 2019.
  11. 15. sij 2019.
  12. 1. velj

    SURVEY❔📝🗳️ Describe what *4D procedural textures* means to you, in one sentence. What they are for and when to use them? Write your answer or like reply you agree with. RT welcome.

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  13. 27. pro 2019.
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  14. 21. svi 2019.

    For the first closer look at rigid bodies, I was running through this piggish scene. Fracturing, packed objects, different constraint strengths ... it all works. 😊

  15. 12. tra 2019.

    Got hierarchical Voronoi working yesterday for my destruction tool and had to show it off :)

  16. 4. srp 2019.

    Here's something I prepared earlier. A chart in , thanks to some helpful data modeling by and some slick ⚽️ data in . This is just a fraction of a game. 1000 frames. There are around 3 million in a full game.

  17. I made some kind of "Alien Incubators" thing.

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  18. 6. svi 2019.
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  19. 16. tra 2019.

    A new blog post (it's been a while): . This one features 's Movable Feast Machine. Trying to help push this new computing paradigm to a wider audience. This 1st post of 3 is a tutorial about creating dynamic diagrams.

  20. 6. tra 2019.

Čini se da učitavanje traje već neko vrijeme.

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