Zoekresultaten
  1. When you select an object in the Unity editor, it likes to pick the topmost object in the hierarchy, which isnt always what you want😭 Did you know you can use the [SelectionBase] attribute to give the editor a hint as to which object it should actually be picking? 👩‍💻👍

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  2. 5 nov. 2019

    Yo here's a Consider using the TryGetComponent method instead of GetComponent. It can save u from typing an extra line - very important!!🤓 I only discovered it somewhat recently and nothing shows up when I google it, so I figured it may be new to some of ya

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  3. 18 apr. 2020

    🎮 Unity Tip 🧩 Did you know that Unity will still draw your UI GameObject, even if it's Alpha of Color is 0 ? 😲 So what's the solution? . .

  4. 5 mei 2020

    If you are annoyed by clicking the UI by mistake when selecting objects in your scene you can disable the UI layer for the sceneview in the "Layers" dropdown.

  5. 10 dec. 2020

    If you have a texture with alpha make sure to check "Mip Preserve Coverage" and play with the cutoff value. Otherwise it may happen that the alpha becomes more present in higher mip maps which leads e.g. to less leaf coverage in trees.

  6. 11 apr. 2020
  7. 22 mei 2020

    Hey!🍪Another QUICK UNITY TIP from us 🙌 This time we continue with our editor attributes series part 3️⃣ If you haven't seen the previous parts, feel free to check them out on our profile😉

  8. 31 dec. 2019

    It's the last day of 2019 and we want to hear from you 🎊 Share your favorite you learned in 2019!

  9. 20 sep. 2020

    If you also like to create your GameObjects at origin (0/0/0), there’s a new option available in Unity 2020.1: “Create at origin”.

  10. So this was my first over on Instagram. The one that made me aware people would like to see bite size tips and tutorials. If you aren't using Attributes in your classes yet... Why?

  11. 31 mrt. 2020

    has tile based layouts but unique backgrounds for every scene. How we do it? Here is an explanation! or pitfall? 🤦‍♂️ You decide.

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  12. 5 jan.

    You can switch draw modes in scene view to not only check meshes, UVs, but see lighting contributors, overdraw! (aka too much transparency) and many more. Very useful to find quickly perf bottlenecks. Not all work with URP sadly though!

  13. 14 apr. 2020

    If you need to check if a GameObject is active, mind the difference between activeSelf and activeInHierarchy. You might get unexpected results. More Details in the image.

  14. 6 mrt. 2018

    Here's a sweet . Want to rename variables without losing the references/settings in the Inspector? Include Unity.Serialization in your project and use the attribute FormerlySerializedAs

  15. 5 jul. 2020

    🎮 Game development in Unity Engine: there's a big chance that you'll be using tags 🚩 to identify various game objects so you can run some particular code 👨‍💻

  16. 21 mei 2020

    the editor is more complicated than it looks, so swipe and learn something new! Zwinkerndes Gesicht

  17. 18 jan.

    When importing a photoscanned mesh into , I always bake one Object-Space Normal Map to use on all LODs. It amazes me to see how close they look, even when one has less than 2% of the original triangles.

  18. 20 nov. 2018

    Well this sounds like a great for today !

  19. 5 mrt. 2020

    A practical example of how to use tuples and the Lambda operator to quickly assign variables.

  20. 8 dec. 2020

    Did you know that you can use the profiler to profile the editor?!? 🤯

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