Rezultati pretraživanja
  1. A few people mentioned they were having a hard time getting Road Architect setup in Unity, here's a getting started tutorial.

  2. prije 6 sati
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    Developping kind of wind waves on runtime created meshes. Fully configurable (including meshes tops)... :) Ready to be tested in AR!

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    Having some technical issues with this boss for a bit. But here's a GIF.

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  8. So we just celebrated our 202 download in our first week on our instagram page. If you're an insta person come check it out. We'll show some sneak peeks, and wip stories there in the upcoming days.

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    My favorite part of this ggj is using the tools I've built over the years. I've never done that and honestly, it feels like my entire careers worth of work making the possibilities for this jams turnout to be pretty damn high.

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    This week's : The arena for the fifth boss, the Sand Man. (not really a sand man, more like a sand *monster* 😂) Still in progress.

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    Developping a little multiplayer brick buster game, and improving my shaders, shadergraph and post-process skills! Pretty awesome when you're too lazy to create textures🙃 (bloom effect doesn't like gif compression, sorry for that)

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  18. 29. sij
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    I always used in , blending with cutscenes has been the most challenging so far ... This scene goes from gameplay to cutscene, and back to gameplay 🎥

  20. 29. sij

    I keep looking at my steering system and thinking that their must be some way to make it *better* It's such a core piece of that I'm not sure when I should stop trying to adjust it.

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