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Today for
#screenshotsaturday we are coming with mini blog post about PowerObservables! Hope some of you will find it useful
#unity3d#blogpost#UniRx#indiedev#indiedeveloper#indiedevhour#unitytipspic.twitter.com/dwpDcGi4EP
Deze collectie tonen -
Nothing pretty this week... nuts and bolts made bearable by the wonderful
#UniRx library!#madewithunity#gamedevpic.twitter.com/M2QQXzWtnA
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We started UniRx Series on our blog! Today is about Message Broker - an in-memory messaging system that provides event-driven, decoupled architecture in order to... See more: https://www.gbrosgames.com/post/unirx-series-part-1-messagebroker …
#indie#indiedev#indieGameDev#indiedeveloper#blogpost#unity3d#UniRx pic.twitter.com/iOf21SACHN
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There are many tools to work with asynchronous code, such as: - Coroutines - Callbacks - Async/Await - Reactive programming They have their pros and cons, but all of them are useful!
#Unity#unity3D#unitytips#programming#gamedev#indiedev#rx#unirx pic.twitter.com/PZNy6h7Pfn
Deze collectie tonen -
▌Working on a first-person controller based on Reactive Programming. There's still a lot to do, but I've published a first version on GitHub anyway.
https://github.com/dyrdaio/first-person-controller-for-unity …
#gamedev#indiedev#madewithunity#unirx#reactivexpic.twitter.com/KqW3E1eAdU -
A breakout clone that I made as part of the hiring process for a programmer position (ended up getting hired!)
#madewithunity#indiedev#UniRx#gamedevhttps://youtu.be/PfqgqGX2Nrg -
If you want to follow my forray into
#reactiveprogramming with#UniRx follow my repo https://github.com/Zammy/RxBreakout ….#gamedev#unity3d -
#reactive gurus around. I am confused with lifecycle management with#UniRx#unity3d#gamedevhttp://stackoverflow.com/questions/40717332/observable-lifecycle-management-how-to-make-data-stream-from-input-axis … -
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I may have gone too far in a few places
#functionalprogramming#unirx#reactivepic.twitter.com/kFfvEsVptKDeze media bevatten mogelijk gevoelig materiaal. Meer informatie
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That was intense! But we are really happy about the results ^^ Shout out to
@patrykgrech for pushing us into using goodies like#vcontainer#unirx and many more
https://twitter.com/GbrosGames/status/1425459487490576392 …
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Just create a simple Event Bus with some helper function for
#unity with#unirx hope it help. Gist: https://gist.github.com/namkazt/f017ada0a403a3102f3faeaf1a125996 …#unitytips#unity3d -
Reactive Programming, Unity 3D and UniRx: http://slides.com/sammegidov/unirx … via
@slides#GameDev#Unity3D#UniRx -
This site is REALLY helping me understand the operators used in
#ReactiveProgramming with#Observables! Can't wait to master these in#Unity!
http://reactivex.io/documentation/operators.html …
#indiedev#gamedev#UniRx#ReactiveX#programming -
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I just blogged "Model driven
#MixedReality apps using#UniRx and a#MRKT extension service, part 2 - showing a ‘list’" https://localjoost.github.io/Model-driven-Mixed-Reality-apps-using-UniRx-and-a-MRKT-extension-service,-part-2-showing-a-'list'/ …#HoloLens2#Unity#Softwarearchitecture -
#unity3d started promoting ECS while we've achieved similar architecture with#UniRX 2 years ago and we are using it successfully in our projects. Sample project: https://github.com/paveldk/unity-bootstrap-v2 …#indiedev#gamedev#gamedevelopment#reactiveprogramming#reactiveextensions
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本日『四谷UniRx/UniTask導入勉強会』が13:00-19:00で開催されます!
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