Rezultati pretraživanja
  1. 8. sij
  2. 7. sij
  3. 21. stu 2019.

    Implemented real-time Weighted Linde-Buzo-Gray Stippling in . I used a compute shader to calculate the centroids of each cell. I used an atomic counter to do the seed splitting. Photo of

  4. 23. pro 2019.
  5. 10. pro 2019.
  6. 21. pro 2019.
    Prikaži ovu nit
  7. 11. pro 2019.
    Prikaži ovu nit
  8. 10. sij
  9. 12. pro 2019.
  10. 16. pro 2019.

    I’ve released FaceCHOP for . It uses DLib to do 68 point landmark tracking. I’ve also included a funny eye bulge effect and a curvy drawing.

  11. 17. sij
  12. 28. stu 2019.
    Prikaži ovu nit
  13. 22. sij

    [Tectonic] Variations on emissive materials and glowing shaders. Starting to look like lava, or really really hot caramel...

  14. 29. stu 2019.

    "Noodle Storm" - Another real-time visual experiment, created with , again using a sweet homemade GLSL vertex shader to create 3D trails. 1280 instances, 60fps without a scratch.🤘 cc

  15. 13. sij
  16. prije 8 minuta
  17. prije 49 minuta
  18. prije 1 sat
  19. prije 1 sat

    feedback触ってたら火の玉っぽいやつできた

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