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How do you teach a Ozobot to draw? 5th graders are challenged to find out.... has anyone been able to code an ozobot to draw a square? Hmmmm.... more to follow.
@BNLC_HCSD@Ozobot@Rippsters#techart#bigthinkingpic.twitter.com/eSavJLSYhF
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After a day of porting and testing, my game AKOI “Living River” from this years
#GlobalGameJam is now live on the@AppStore#indiedev#GGJ2020#techart#unity#gamedev#madewithunity https://apps.apple.com/us/app/akoi-living-river/id1497757204 …pic.twitter.com/OykQu7gHFA
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Permalock made by
@AluminumShingle is an eco-friendly aluminum roof shingles. The tiles simply lock together into place with its easy installation process.@harbrimah@metoscm@fabianspen#techdeck#techy#technologynews#technews#techart pic.twitter.com/hpeUBWcnuh
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Chad's at it again. Again.
#rigTip#techArt https://twitter.com/chadvernon/status/1224606155810361344 …
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New
@sidefxlabs tool,
lightning tool!
Helped building this for the last tutorial.
With this tool you can click were the lightning should start and end, the tool takes care of the rest.
#Houdini#procedural#gameart#gamedev#techart pic.twitter.com/hCbnxu4aua -
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Star Wars computer part art
#starwars#techart#imac#stars#galaxy https://ift.tt/2Onprvu pic.twitter.com/YnYtjhnrbq
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Chad is at it again! Dig into this blog post a out making your own RBF solver!
#rigTip#techArt https://twitter.com/chadvernon/status/1224222479196909568 …
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Breakdown of my wall system used in the sci-fi building tool. Overall idea is to get the amount of floors -> loop over each primitive -> calculate how many walls could be placed -> scale wall models to fit
#Houdini@sidefxlabs#procedural#gameart#gamedev#techart pic.twitter.com/I59EaB5jxk -
We have a version number now
#techart -
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Staring into static is nostalgic and weirdly meditative (almost)
#TechArt#static#mindfulnesspic.twitter.com/6buEG3nS1R -
I created this shader that would allow artists to build 2 sets of maps and have them to be swapped between. This is flexible enough that you can manually animate the texture changes on animation. Hopefully to improve animators work. :) https://www.artstation.com/artwork/k4JaOy
#techart#unity -
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transform and connection description data for rebuilding rigs. sooo pretty happy with this now. this method allows me to save/load connections per node which will be super useful for mesh replacement https://vimeo.com/388367289
#maya3D#rigTip#techArt -
That thing when you track the source of the bug to a single line using version control, but still have no idea how or why it triggers the bug.
#TechART -
Now in Techni(cal Art) Color!
#techart#unity3d#gamedev#shader#raymarching#realtime#gradient#colorspic.twitter.com/K3ev0DIpJs -
I've now officially implemented "unit tests" in Maya, Motion Builder, and Katana. The power...
#techArt pic.twitter.com/woGkAH8SAV
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