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SubstanceDesigner Study 42 Stylized roof tile. similar WOW horde roof texture
#SubstanceDesigner#SubstanceDesignerStudy#gamedev#gameart#texturepic.twitter.com/Dc1HjL2Ihf
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I started making a simple blind generator but turned into a full uncoloured window scene. Was fun would recommend. Made with
@Allegorithmic#SubstanceDesigner#MadeWithSubstancepic.twitter.com/dWCLkPTWVk
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Wild West Art Station challenge, by Quentin Donnaint - http://bit.ly/2tOJ2KL
#UE4#SubstancePainter#SubstanceDesigner pic.twitter.com/ls7i5u1GHI
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I'm creating some new materials in
#SubstanceDesigner and decided to finally set up my gumroad page and start sharing them for free! Grab the first one now for 0$! It's a customizable Damascus Steel material, ideal for blades and much more.#indiedev https://gum.co/karl182damascus pic.twitter.com/ZNRqSIc0I2
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Amazing detail in this character by Boris Moskalenko https://buff.ly/2Jqyh6d
#zbrush#maya#substancedesigner#arnoldpic.twitter.com/Me0hH0kF37
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Dark sand
#photogrammetry surface, by Olivier Lau - http://bit.ly/2KEq9R3 procesqsed with#SubstanceDesigner and#SubstancePainter#vfx#gameart#photoscanpic.twitter.com/bIddnbQVtg
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Finishing off an Image for a job in a few months, height-map for the centrepiece was made in Blender, the rest 100% Substance Designer...
#SubstanceDesigner pic.twitter.com/vVsGXhLYDk
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BlueBerries, by Zahar Scherbov - http://bit.ly/2tKBKHI Created with
#SubstanceDesigner#3dart#digitalartpic.twitter.com/smM9SagzX2
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Star Citizen - Materials: Solar Panel, by Luan Vetoreti - http://bit.ly/2IL1ngd Created with
#SubstanceDesigner#gameartpic.twitter.com/ptNgfKvCof
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Not quite finished yet with cleanup on this
#chevrolet , but it starting to look good.#screenshotsaturday#gameart#substancedesigner#indiedevpic.twitter.com/0b4azgjezm
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It's
#screenshotsaturday ! Using just the finest software to get dynamic weather effects and procedural materials in#UnrealEngine using#TrueSky and#SubstanceDesigner#MadeWithModo@EpicGames@ContactSimul@Allegorithmic@TheFoundryTeam#IndieGameDev#gamedevpic.twitter.com/WLAwNy8tyy
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Desert Cliff, by Christopher Alencar - http://bit.ly/2tFpRDa Created with
#SubstanceDesigner#vfx#gameartpic.twitter.com/qoRN3qLbM4
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It took some time, but it's finally done! My ravine in
#Unreal! All from scratch. Software used:#Zbrush,#SubstanceDesigner Painter from@Allegorithmic ,@SpeedTreeInc and@UnrealEngine . Almost all the lighting is real-time. So hope you guys like it :D#indiedev#gamedevpic.twitter.com/D0ofqteJsg
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Finished up a write up of this dark and stormy skybox shader! http://vfxmike.blogspot.com/2018/07/dark-and-stormy.html …
#vfx#Unity3D#madewithunity#substancedesigner#gamedev#indiedev#gameart#shaders#clouds#tutorial#art#digitalartpic.twitter.com/xlHbvvEgUU -
One of my new years resolutions was to learn a new program. That was
#ZBrush. I ended up learning ZBrush,#SubstanceDesigner,#SubstancePainter, and a bit of#3Dcoat.#MondayMotivaton#NeverStopImproving#indiedev#3dart@_ill_ink@StrayCatArt@NonXistentNinja@LaurieAnnispic.twitter.com/SJAPOnMKh3
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Recent project to practice material creation and lighting. Textured with
@Allegorithmic#SubstanceDesigner and#SubstancePainter, rendered real-time in@unity3d 2018.1. Original photo by: Sprout Hi-rez, wireframe, and breakdown here: https://www.artstation.com/artwork/15QJG pic.twitter.com/6x2yhXlZHn
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