Rezultati pretraživanja
  1. progress: with stage 5 (finally) complete, I've turned my attention to stage 6. First step: add a few new enemy types to fill out the stage a bit more. Then comes a bit of balancing for Maniac difficulty level. It's all progress, so that's good.🙂

  2. 5. velj

    progress: I did change the back layer of stage 5 last night, so now it looks much fuller.🥰Well, I like it, but I probably won't post yet another stage 5 WIP video... It's time to move on to stage 6!😃And that'll be today... unless I have another distraction...😉

  3. 4. velj

    progress: tried out my 2 layer scroll optimisation... and it works!😃It's reduced the slowdown on the NTSC version, so NTSC peeps rejoice!😃Does use up a bit more cartridge space, but right now I'm on 187K out of 512K, so not really an issue...😉

  4. 4. velj

    progress: I'm adding another optimisation to my 2 layer scroll to speed it up some more. On paper it looks real good and should be a nice little speed up, so I'll try it out this evening and report my findings.😃

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  5. THANK YOU for your amazing work on the campaign. Despite the tough night, a major VICTORY! Get some rest. The Political Revolution continues... ✊🏼

  6. 3. velj

    progress: okay, one last video clip of me trying to play stage 5 on Manic difficulty level... and with invulnerability switched off. let's see how many lives I lose... Oh, and for NTSC, I can live with a bit of slowdown in places, but I'll try to minimise it.🙂

  7. 3. velj

    progress: with all the recent optimisations, I can push stage 5 a little more, so have added extra enemies for Manic difficulty level.🙂I'll check it tonight, and if it's okay, I can move onto finalising stage 6. Oh, I so feel the need to make better progress!

  8. 2. velj

    progress: been optimising more code... so here's the NTSC version from cartridge startup to game. I feel that stage 5 is okay now, so it's time to get on with the rest of the game and make some progress!😃

  9. 1. velj
    Odgovor korisniku/ci

    Buyed Neutron while waiting for Thank you very much for Neutron. So much fun playing it.

  10. 1. velj

    progress: hmm... seems I did a pretty good on the original disk version... The new cartridge version is only marginally faster right now, despite unrolling all the scroll systems loops. Still, it does run a bit quicker, and is much, much faster loading!😃

  11. 31. sij

    progress: here's a short video showing how one of my 2 layer scroll stages currently runs...😉

  12. 31. sij

    progress: fixed the parallax scrolling system over lunch, so just the 2 layer scroll to fix.🙂Not sure why the 2 layer scroll is exploding, but will investigate this evening; it's probably memory related as I've had to rearrange the memory map quite a bit.

  13. 31. sij

    In troubling times, never forget the power of courage + action. It can roll back evil and change the world. 60 Years Ago: Students Launch Sit-In Movement

  14. 31. sij

    progress: once I'm done optimising the code to fully utilise the ROM banks, I can look at sprites; can split the enemy sprites so that bosses are "loaded" only when needed, thus giving more space for more enemy animation frames.😃

  15. 30. sij

    progress: ...and now the game is running! Okay, so all the parallax scrolling is broken (and the 2 layer scroll just crashes) but at least it runs.😃Should be easy to fix all the broken stuff, then I can optimise the code to make full use of the ROM banks!😃

  16. 30. sij

    progress: title screen has its music once more!😃Didn't help me changing the music address label last night from $9800 to $B800... Next step, get the scroller code working inside ROM banks; code is written, just needs testing this evening.🙂So, kinda progress...

  17. 30. sij

    progress: started converting the game from disk to cartridge yesterday... so now it's completely broken!😮 Title screen is working again, but I'll need to do a major memory rearrange to fix everything else. Still, it'll all be worth it in the end.🙂Trust me...

  18. 29. sij

    progress: okay, I'm ditching the disk version and making a cartridge version only. Means I can unroll some loops and make the code much faster!😃Also means I can push the game a little harder. Plus I'm thinking of an animated end sequence and perhaps intro...🙂

  19. 29. sij

    RT RetromaniacMag: RT SarahJaneAvory: progress: NTSC version. My problem areas are the 2 layer scroll stages as they eat up more CPU time on the scroller. Here's a video clip showing how it currently looks after I've optimised some player…

  20. 21. sij
    Odgovor korisniku/ci

    Dr Shepherd. I agree. Living those words is super necessary (but also) super difficult. Dr King was gifted, and wise.

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