Rezultati pretraživanja
  1. 3. velj

    For instance, I can use it to create a height based screen distortion effect that is grounded in the world instead of just a full screen distortion that feels pasted on. Added some colorization for extra heath effect.

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  2. 3. velj

    At the dentist waiting room 🦷... ray marcher

  3. 2. velj

    Coronavirus. For the whole day I was trying to understand what will happen in the next few weeks and months. It does not look good. The pandemic seems inevitable. :(

  4. 2. velj

    [Aqueous Beryl] Third and final variation on this series in domain warping. Couldn't help myself and had to go for a blue one.

  5. 2. velj
  6. 1. velj
  7. 1. velj

    Still playing around with my pixel art shader, this time using explicit color ramps. Still a lot of work left to make it look authentic (especially on the knight), but not bad for free assets and a couple hours of tweaking colors!

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  8. Refactoring my green screen shader to take multiple color keys and values. With it, I can make an LCD camera filter like this; also has a red key that I set to flash. Should work well for a , don't you think? 😏 . . .

  9. 31. sij

    Little behind the scenes of the dissolve shader I posted earlier ✨ This shows some of the parameters I've exposed so you can use to customize the shader!

  10. 31. sij

    Really went to town on a effect shader demo scene - watch til the end! Many thanks 2 for their tutorials💜 Check out my shader portfolio & writeups coming soon over at

  11. 31. sij

    Trenches and particle flows. All in real-time on the gpu!

  12. 30. sij

    [Impertinence] Variations on the shader that I posted earlier this week. A living painting with somewhat rugged textures and different colors.

  13. 30. sij
  14. 29. sij

    I did a showreel of my first year as an -aspiring- VFX artist as I'm looking for an internship! I hope you'll like it, any feedback are welcomed!! 🥰💖🤗

  15. 28. sij

    [Living Watercolour] Generative paintings and lights, constantly changing before your eyes.

  16. 28. sij
  17. 28. sij

    Rt Over a million particles running real-time on the gpu. They’re attracted to each other while having a weaker desire to reassemble the image.

  18. 18. sij

    Working on a volumetric texture shader so objects in the camera game can have interesting cross sections

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  19. 13. sij

    Wanted to make one of those cool 60 second tutorials. Here's a on how to make beautiful toon/stylized water! 🌊🐠 You can get the graph here

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