Rezultati pretraživanja
  1. prije 17 sati

    Hey! I wrote up the dissolve shader I made, featuring dissolve based on Y/height and "View-space projected UVs" to prevent UV seams. 🙂✨

  2. 3DモデルのUVの特定の範囲だけ白くつけるテクニックをScrapboxにメモ。 ・UVのX成分が特定の値に近いところだけに色を付けるシェーダーグラフ ・UVのY成分が特定の値に近いところだけに色を付けるシェーダーグラフ

  3. 3. velj

    Learn how to create 2D Glowy Outline Shader Graph using shader graph and post processing in Unity engine.

  4. 3. velj

    Developping kind of wind waves on runtime created meshes. Fully configurable (including meshes tops)... :) Ready to be tested in AR!

  5. Rotateノードを使わずにUVを90°回転させる方法。 Rotateノード使うよりこっちの方が軽い Scrapboxに軽い解説を書きました(回転行列を使います)

  6. 3. velj

    A face mask designed with and honestly who doesn’t like super heroes ;)

  7. 2. velj

    The next step is to test and mesh deformations.

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  8. 2. velj
  9. 2. velj

    And here's the tutorial video explaining how this is put together:

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  10. 2. velj

    Here's the graph for those who are interested. I'll post a video explaining it all later today, hopefully.

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  11. 1. velj

    Working on a tut about fixing normals after deforming verts.

  12. 1. velj
  13. 1. velj

    Really happy to announce the we almost finished porting all our [Cartoon landscape] pack to the new Universal Render Pipeline with !!🤩 You can find the original asset here👇 stay tuned📻

  14. 1. velj

    Here’s a visualization of the Signed Distance Fields, derived Outline and Inner shading (pre-colorized)

  15. 1. velj

    ShaderGraphでDistotion,Mask,RimがShurikenのcustomvertexと連動するShaderを組んでテストしてみた。Maskの挙動がオカシイので調査中^^;

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  16. 31. sij

    Playing around with dissolve shader effects. ✨

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  17. シェーダーグラフのBurnブレンド(焼き込みカラー)が理解できなくて、 計算式のグラフを書きまくってたら結構な長さになった。

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  18. 31. sij

    Made a thing with Signed Distance Fields and union operations using and

  19. 30. sij

    playing around with , the custom vertex attributes and voronoi noise for this slash

  20. 30. sij

    Developping a little multiplayer brick buster game, and improving my shaders, shadergraph and post-process skills! Pretty awesome when you're too lazy to create textures🙃 (bloom effect doesn't like gif compression, sorry for that)

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