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learning shaders, just 99 more problems to solve ;)
#indiedev#gamedev#shaders#madewithunity#shadergraph#unity3d#CultoftheAbyss#survivalhorror#survivalfantasy#survivalgamespic.twitter.com/COs2rUItJO -
Here is a basic look of the shader. It gets harder to read when it comes to a complex shader in current version of
#ShaderGraph. Using vertex color to animate different part of body, with a sin function to drive the movement. Fun to play with vertex animation in ShaderGraph. pic.twitter.com/APbNyz88dd
এই থ্রেডটি দেখান -
Little soldier animated by shader with
#ShaderGraph.#madewithunity#gamedivpic.twitter.com/SK1QU2gS5mএই থ্রেডটি দেখান -
#ShaderGraph tips for create a round#unity3d#unitytipspic.twitter.com/Ngb9QLAzPo
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#unity#shadergraph is amazing!! but need much time now to understand it better, aargh. who else is into it? -
I think it is time for me to end my mouth drooling to shaders and start learning and designing them

#shader#shaderGraph#gameDev#gameDevelopment#selfStudy#design#unityShadershttps://twitter.com/polarianpro/status/1019014170262605825 …
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Unity 2018のShader Graphを使って頂点の高さに応じてメッシュのノーマル方向に波打たせている感じ。メッシュの頂点をスクリプトで動かすより計算処理速いだろうけど、シェーダーだと頂点動かしたあとノーマルも正しく更新してあげないと影が変になるトレードオフありそう。
#unity3d#shadergraph pic.twitter.com/mKxKnKcrAi -
Unity 2018のShader GraphはVertexの頂点位置が取れるということでテスト。いったんもめんシェーダー。
#unity3d#shadergraph pic.twitter.com/CveOiIsmiI -
UnityのShaderGraphでエフェクト用シェーダー組んでみた。 アルファのアニメーションと連動してちぎれるようにできたかも。 プラスでスタイルを調整できるようにしてみた!
#Unity#ShaderGraph pic.twitter.com/ZklGdlLcMX -
Simple
#hologram#shader made with#Unity's#ShaderGraph. A bit of#VolumetricLighting too.#Unity3D#MadeWithUnity#GameDevelopment#IndieGameDevelopment#Trinidad#Tobago#TrinidadAndTobago#WestIndies#Caribbean#VFX#VisualEffects#SpecialEffects#Holographic#ProBuilderpic.twitter.com/Ip3rH9BN7t -
..ok, actually I think I'm done with my little
#ShaderGraph review. And I guess: to be continued (9/9)এই থ্রেডটি দেখান -
..another super useful addition to
#ShaderGraph would be to add a vector2 -1 to 1 input node that is a draggable 'pad', smth like this (from FL studio). Would be nice to also have a 'normalize' tick so it always snaps on a circle, e.g. if you need a direction (5/?)#unitytipspic.twitter.com/TnxzzoyGp1এই থ্রেডটি দেখান -
...I was skeptical of
#ShaderGraph but for 2 hours I used it I like it. It's v easy to translate text-shader knowlege. One thing I miss so far is that it doesn't have some 'formula' node, where you could type one line without need to connect 5 math nodes and make a mess.. (2/?)এই থ্রেডটি দেখান -
So, this 'water' is the first thing I made in
#ShaderGraph, basically 2 layers of planar scrolling procedural noise fed into the normal. And since it's per-pixel noise, it undesirably flickers heavily in the distance, but I love it, adds random specks#madewithunity#unitytipspic.twitter.com/yKWNzJ0krXএই থ্রেডটি দেখান -
You can now use
#ShaderGraph to modify vertex position! Check out all the 2018.2 improvements: https://on.unity.com/2KUE2OB#unitytipspic.twitter.com/UfNPOL5p3V -
#madewithunity Using toon shader. Easy and interesting results can be created#shadergraph Some results I made.#unity3d nodegraph http://bit.ly/2NDPNaz#unitytips#gamedev#indiedev#vfxpic.twitter.com/9eLXU2SAPh
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