Rezultati pretraživanja
  1. 3. velj

    [ Shader ] Cell-Shaded I really like how customizable this shader is. I've been using it a lot recently.

  2. 3. velj

    [ Shader ] Intersect A nice little shader for all your force field needs.

  3. 3. velj

    [ Shader ] Water Simple and Relaxing Water Shader

  4. Hiring Graphics Engineer and a Physics Programmer. Experience with HLSL, GLSL or Cg. Do you have mad 3D math skills? Contact me ASAP. Call or text 407-495-8682.

  5. 水を作りながら年を越した。 深度で水の透明度変更、表面近くを泡っぽくする、フレネルで歪み調整。 泡のテクスチャ入れたり水中に色収差?入れたりすると良いんだろうな…?

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  6. 10. pro 2019.

    A cute little fountain for an unannounced thing. Made with

  7. 23. velj 2019.

    ShaderForgeを導入してみた。四苦八苦しながら対話を続け、 やりたい2つの事の一方、水晶系+サイバーっぽい発光が出来た!

  8. 7. velj 2019.

    忘れろビーム用に作った、1マテリアル1テクスチャで回転方向x3、高さ移動x3をできるようにしたシェーダー。

  9. 28. sij 2019.

    LEDパネルみたいな波紋シェーダー。Weekender GirlのPVで見た表現をシェーダーで再現したいとずっと思ってたやつがやっとできた。アイディアが思いついたきがしてUnity開いてやっぱできね~っての一ヶ月くらい繰り返した気がするので嬉しい。

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  10. 28. sij 2019.

    かもそばさん( )のブログ()を参考にして流れるLEDパネルみたいなシェーダー作ってたらレインボーロードみたいになった。

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  11. 12. pro 2018.

    Again fun with shaders! Lava lamp . No Spritesheet, no raymarching and only one billboard. I used panning texture with distortion + parallax offset and cubemap. Inspired by Anton Shvetsov.

  12. 30. stu 2018.

    I'm struggling to recreate the volumetric clouds effect made by , that uses only parallax textures. I might be getting somewhere now! Original:

  13. 29. stu 2018.

    Fake volumetric smoke. No spritesheet, Only one texture and two samples. Lit particles (custom lighting). Using Basic smoke texture, distortion texture panning to modify UV by lifetime and mask texture panning.

  14. 27. stu 2018.
  15. 18. stu 2018.

    I created an auto bezier curve path tool with curve interpolation speed by distance inside to manage projectiles, trails or whatever. The effect it's a particle system trail mode with distortion, erosion and panning

  16. できた。ShaderForgeでモザイクシェーダーを作るレシピ。 画面サイズに合わせて処理してるから解像度変わってもいい感じになる。

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  17. 10. kol 2018.

    Playing around with Shaders, Depth Buffer and Render order. Next step is to open and close it!

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  18. 22. srp 2018.
  19. 28. lip 2018.

    Some fire VFX tests for the game Conflict0 Revolution. I ended up liking the shader on the right more. Which one is better?

  20. 17. lip 2018.

    Piercing Shot Arrow!! That's the result I end up with after experimenting smokes effects lately :3

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