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#maxon#cinema4d Is there a 'tiles' standard#shader variant for the#nodebased materials? System looks nice but missing some essential generators. -
#InherentResolve >1540z: Persian Gulf: 638020 KC135 MOOSE48 100214 C17A CNV510 163837 UC12M (out of Bahrain) Afghan: PROFILE41 090686 MC12W Saudi: GUTS64 7301208 C12C Operation#Shader: RRR9422 ZZ333 KC3 out of Akrotiri Kuwait: MC171 (RCH) 990168 C17APrikaži ovu nit -
I combined the two shaders and rewrote the code to my liking.
#minecraft#minecraftpe#mcpe#shader#shaderspic.twitter.com/bOUKWg3FIq
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Day 34: Black white tunnel copied from https://www.shadertoy.com/view/3ttSR7
#hundred_days_msl_challenge#shader#metalpic.twitter.com/oktDlPRBRaPrikaži ovu nit -
Can anyone turn the black under the grass texture? I guess that would make it more like a PC?
#minecraft#minecraftpe#mcpe#mcbe#minecraftshader#shader pic.twitter.com/NMmELCSTNV
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RRR9712 ZK340
#RAF Typhoon returning to Akrotiri, after Operation#Shader mission. Tanker support by RRR9421 ZZ333 KC3. 1026z pic.twitter.com/n9Ex2Bz0J2
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round 2 of importance sampling, finally some hard shadows, managed to hide a few bugs, but it's still not properly weighted
#procedural#shader pic.twitter.com/PSZdblnG3P -
My attempt at a toon shader
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#unity3d#unityShader#shader pic.twitter.com/YeWpMkcQof
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first attempt at implementing importance sampling (basically means shooting more rays towards the sun rather than randomly distributing them), massive quality improvement but with a few bugs (at least until I figure out how to do it properly)
#procedural#shader pic.twitter.com/gx5QzQQC6k -
RRR9422 ZZ333
#RAF KC3 out of Akrotiri for Operation#Shader mission. 1542z pic.twitter.com/10A3c2zV5U
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Day 33: Glitter seal copied from https://qiita.com/doxas/items/5d6e39c54e16f352488c …
#hundred_days_msl_challenge#shader#metalpic.twitter.com/cZznGUUpp5Prikaži ovu nit -
RRR2301 ZZ330
#RAF KC2 out of Akrotiri, returning to Brize Norton after operation#Shader TDY. 0923z pic.twitter.com/4YwqrDRYjQ
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Interactive Mandelbrot set and Julia set
#shader implemented in#love2d. Source code: https://github.com/pke1029/love_mandelbrot …pic.twitter.com/CLeQyZHLIz
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Some asphalt chunks for
#screenshotsaturday rendered in@marmosetco#gameart#texturing#environment#art#shader#material#lookdevpic.twitter.com/PSZAQFtaeH
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RRR9711 ZK430
#RAF Typhoon tracked from Jordan after Operation#Shader mission, (tanker support ZZ330 KC2), return to Akrotiri. 1310z pic.twitter.com/GBAa7pgJT3
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I exported the latest result into Unity game engine. I also added a lil' face to it :)
#gameart#SubstancePainter#madewithunity#shader#DBZpic.twitter.com/K4oFoqFKJs -
Once, I told myself: "Bro you're bad at drawing, jut code your textures please." So here I am: Procedural Tree Sprites & Normal Map generator. What do you think ?
#indiedev#unity3d#madewithunity#gamedev#indiegame#pixelart#screenshotsaturday#shader pic.twitter.com/LqqGvp8xPW -
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update 2223z: ZZ330 returning to LCRA after Operation
#Shader mission. pic.twitter.com/eTdnIMFdDS
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