Rezultati pretraživanja
  1. prije 2 sata

    Is there a 'tiles' standard variant for the materials? System looks nice but missing some essential generators.

  2. prije 4 sata

    >1540z: Persian Gulf: 638020 KC135 MOOSE48 100214 C17A CNV510 163837 UC12M (out of Bahrain) Afghan: PROFILE41 090686 MC12W Saudi: GUTS64 7301208 C12C Operation : RRR9422 ZZ333 KC3 out of Akrotiri Kuwait: MC171 (RCH) 990168 C17A

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  3. I combined the two shaders and rewrote the code to my liking.

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  5. Can anyone turn the black under the grass texture? I guess that would make it more like a PC?

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  6. prije 9 sati

    RRR9712 ZK340 Typhoon returning to Akrotiri, after Operation mission. Tanker support by RRR9421 ZZ333 KC3. 1026z

  7. prije 10 sati

    round 2 of importance sampling, finally some hard shadows, managed to hide a few bugs, but it's still not properly weighted

  8. prije 12 sati
  9. prije 21 sat

    first attempt at implementing importance sampling (basically means shooting more rays towards the sun rather than randomly distributing them), massive quality improvement but with a few bugs (at least until I figure out how to do it properly)

  10. 2. velj

    RRR9422 ZZ333 KC3 out of Akrotiri for Operation mission. 1542z

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  12. 2. velj

    RRR2301 ZZ330 KC2 out of Akrotiri, returning to Brize Norton after operation TDY. 0923z

  13. 1. velj

    Interactive Mandelbrot set and Julia set implemented in . Source code:

  14. 1. velj
  15. 31. sij

    RRR9711 ZK430 Typhoon tracked from Jordan after Operation mission, (tanker support ZZ330 KC2), return to Akrotiri. 1310z

  16. 31. sij

    I exported the latest result into Unity game engine. I also added a lil' face to it :)

  17. 31. sij

    Once, I told myself: "Bro you're bad at drawing, jut code your textures please." So here I am: Procedural Tree Sprites & Normal Map generator. What do you think ?

  18. 31. sij
  19. 30. sij

    update 2223z: ZZ330 returning to LCRA after Operation mission.

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