Rezultati pretraživanja
  1. 2. velj

    I was planning on making a launch trailer for and our first game but I couldn't figure out how to attach the rocket to the towbar.

  2. 2. velj
  3. 2. velj

    entire painting displayed in the previous video ...1.00m x 1.50m, click the image

  4. 2. velj

    Been a real long time in coming, but we finally have a blogpost. Look at all that awesome! Please reshare so everyone knows we're deep in the action <3

  5. 1. velj

    This whole tiled renderer is getting pretty OK in .. ^^

  6. Odgovor korisniku/ci

    if we go by the that shnake puff don't care abt that boy Mase he cares abt that brand... that pose and facial expression ....that finger lols shame 😀😀😀😀😀 that energy talm bout

  7. 1. velj

    La méthode la plus simple et/ou sûre pour attraper un serpent 🥴🐍

  8. 1. velj

    : In a book! The was "cursed" by God* (coughs ) meaning it called upon divine or supernatural powers to bring harm to the & ENMITY between the & it's women (black men this black women that bickering IT'S IN THE BIBLE)

  9. 1. velj
  10. 1. velj
  11. 1. velj

    Working on logical scaling for .

  12. 31. sij

    Work involved in enabling the sprite batcher in

  13. 31. sij

    Beaucoup de Magnifique

  14. 31. sij

    And you all thought I was asleep.. :P Optimising the SpriteBatch in to avoid heavy texture switches and build IBs/VBs to send all at once, drastically reducing draw calls and significantly improving performance. Still underway..

  15. 30. sij

    Celebrate National Day with THE SCALES AND TAILS MARATHON! A slew of slithery cinema! This Saturday at 10a/9 C!

  16. 30. sij

    Kiplings 1894 Anthology "The Jungle Book" was always a favourite. Especially, short story "Rikki-Tikki-Tavi" Worth a re-read. You'll get it.

  17. 30. sij

    Quick improvement to - parallel rendering of processors. The MapRenderer runs at the same time as the SpriteRenderer. The SpriteBatch needs improving to actually *batch* the geometry IB/VB and reduce texture switches but thats in development atm.

  18. 30. sij

    Quick fullscreen/ test with . Dat framerate tho.

  19. 30. sij

    Ugh.. many, many hours later.. initial rendering working for tiled maps in . Landing in git soon, need to undo some fudgery. Hella inefficient, >1.2k draw calls per second, but we'll optimise next.

  20. 30. sij

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