Rezultati pretraživanja
  1. 3. velj

    Like hearing how scaled this method up as part of and developing an impact case study!! This was research on Alzhiemers, turned into a game that 4.3 million people played. So cool!

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  2. 31. sij

    Esto es EXCELENTE. Resulta que hay un videojuego que ayuda a investigar demencia. Parece que las personas que crecieron en ciudades 'regulares' como Buenos Aires son peores navegando en niveles complejos del juego. Lean todo el hilo!

  3. 29. sij

    Growing up in a city negatively impacts spatial navigation ability. New pre-print by Antoine Coutrot and Hugo Spiers et al. examines navigation ability from the 3.9 million participants in .

  4. 27. sij

    So grateful 's careful probing of this data and clever work ! Huge thanks to my co-inventor of Collaborators for creating the game itself! Funders 12/n

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  5. 27. sij

    Finally we tested whether growing up in the city of a country with griddy cities actually affects they way people navigate different environments in - some task levels are griddy others are more complex and random (see my earlier tweet on our task 2/n)

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  6. 27. sij

    Here's fig 1 showing the our navigation task and some trajectory heat maps from some of levels + some good and bad navigators trajectories. 3/n

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  7. 25. sij

    thaddeus e. grugq: Professor of Cognitive Neuroscience at UCL, interested in how I remember, navigate & imagine space. Lead.

  8. I'm listening to ‘What Has Sat-Nav Done to Our Brains?’ on BBC Radio 4, featuring cabby Robert Lorden, ⁦Prof ⁦ and colleagues from ⁦; author Maura O’Connor; and Prof Veronique Bohbot

  9. 11. pro 2019.

    detection of gives hope to engage people early and to engage people at risk at large scale. Younes Tabi from Oxford University talks about and the gamified Alzheirmers test co-developed with – mjesto: Hotel NH Brussels EU Berlaymont

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