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  1. 31 Aug 2018

    The voxel world of Veloren, written in Rust and rendered using

  2. 9 Nov 2018

    Naive collision and character status

  3. 4 Aug 2018
  4. 15 Apr 2017
  5. 31 Aug 2018

    Rendering spine animated assets using gfx-rs (on left) and glium (on right) (You can see it in the motion here )

  6. 14 Sep 2018

    Implemented a rough map selection UI for Will

  7. Jun 8
  8. Jun 8
  9. Jun 1

    More shadows and trees! With new tree models and spawning methods, we are starting to see much more diverse forests 🌲🌳

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  10. 17 Nov 2018

    Fixed mirrored collision coordinate calculation

  11. 29 Sep 2018
  12. Jun 8
  13. Implementing basic armor. Each armor point deflects one damage point. Some weapons can break armor. Fire and poison ignore armor. Late :)

  14. 7 Jul 2018

    Command a small team of superhumans to suppress evil for King and country. But don’t ask too much of them - they're not monsters.

  15. May 23
  16. Added joker points (move or attack) and a panel with some info about the selected unit

  17. Jun 24

    First look at energy object spawning.

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