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#screenshotsaturday#rustlang The voxel world of Veloren, written in Rust and rendered using#gfxrspic.twitter.com/snyv0Nkvow
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Naive collision and character status
#screenshotsaturday#rustlang pic.twitter.com/YDxGDB2iIY -
Moving things out of the way
#rustlang#gamedev#screenshotsaturday pic.twitter.com/eg81dsnta5 -
Worked on camera navigation
#screenshotsaturday#rustlang pic.twitter.com/meYXzbCNbG -
#screenshotsaturday#rustlang#graphics Rendering spine animated assets using gfx-rs (on left) and glium (on right) (You can see it in the motion here https://gph.is/2PhuITa )pic.twitter.com/mYZLzWrO22
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basic move and attack commands
#zemeroth#rustlang#screenshotsaturday#indiedevpic.twitter.com/N7I8GMWfx6 -
Implemented a rough map selection UI for Will
#screenshotsaturday#rustlang pic.twitter.com/XRJMHWY6ue -
A neat little oasis
#gamedev#opensource#rustlang#screenshotsaturday pic.twitter.com/FIydc3PIOm
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An interesting biome transition
#gamedev#opensource#rustlang#screenshotsaturday pic.twitter.com/wtGZd3lWnb
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More shadows and trees! With new tree models and spawning methods, we are starting to see much more diverse forests

#gamedev#opensource#rustlang#screenshotsaturday pic.twitter.com/mgJ6ZhjF6s
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Fixed mirrored collision coordinate calculation
#screenshotsaturday#rustlang#gamedevpic.twitter.com/tEJle24yNj -
Completed most of the opening cutscene for Project Ice Puzzle! http://www.matthewmichelotti.com/games/project_ice_puzzle/ …
#screenshotsaturday#rustlang#gamedev#indiegames#pixelartpic.twitter.com/vFXLLgHT8S -
basic map + tile picking + unit sprites
#zemeroth#screenshotsaturday#gamedev#rustlang pic.twitter.com/SMcnpOL6vp
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Implementing basic armor. Each armor point deflects one damage point. Some weapons can break armor. Fire and poison ignore armor. Late
#screenshotsaturday :)#rustlang#gamedevpic.twitter.com/4qsAQ6ilqv -
Command a small team of superhumans to suppress evil for King and country. But don’t ask too much of them - they're not monsters.
#rustlang#gamedev#screenshotsaturday pic.twitter.com/6TVO3uHghp -
Added joker points (move or attack) and a panel with some info about the selected unit
#zemeroth#rustlang#gamedev#screenshotsaturday pic.twitter.com/DxxkksbOoO
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First look at energy object spawning.
#rustlang#gamedev#screenshotsaturday pic.twitter.com/2Q7Gys0Miu
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