Rezultati pretraživanja
  1. 2. velj
  2. 2. velj

    Great first day at ! Talks on , , , , chats about , met new and old friends, ate a lot and danced a lot! ❤️💻💃🏻🥁

  3. 1. velj

    Pipeline Core for , in Rust Pipeline core in - dynamic loading of WASM modules & execution of Pipeline graphs. You will be able to execute and combine both WASM binaries and logic. Release will be announced soon.

  4. 1. velj

    friends I'm having this issue setting the viewport. The red rect is always x:0 y:0 w: window.width, h: window.height. The viewport is the same. If I don't set it seems like it works, but if I set it and resize the drawn rect doesn't match. Anybody know why?

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  5. 1. velj

    Just posted a video going over channels in (Ch 16 section 2 of The Rust Programming Language book). Enjoy!

  6. Live: Coding Dojo online

  7. 31. sij
  8. 31. sij
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  9. 30. sij
  10. 29. sij

    Já conhece o ? dá uma olhada nesse pequeno vídeo de apresentação do projeto.

  11. 28. sij

    dtypei-wrapper: Wrapping Wasm Binaries dtypei + Rust = dtypei-wrapper + JSON interface + WASM module dtypei-wrapper will actually be the basis for the new and upcoming Pipeline core in /

  12. 27. sij

    That's how a software engineer is playing a musical instrument.

  13. 27. sij

    rust-sdl2 demo. "New Year Lisp Alien" are interested in mouse movements. But if you click left, he runs away. :)

  14. 9. sij

    Real-time monocular depth prediction using a and pipeline. I use to have this pipeline in TensorFlow, but moved away from it.

  15. 7. sij

    Can't recommend enough these books by There you can learn how to write a simple Raytracer and how to make a "real" one out of it. On a side note if you know C/C++ and want to learn this will be a perfect project for you.

  16. 13. pro 2019.

    My Rust+WASM NES emulator remote multiplay trial with WebRTC. Once you enter a room, share the URL with someone and start the game you want to play with them. Enjoy!

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  17. 8. pro 2019.

    My Rust-WASM NES emulator will support remote multiplaying with WebRTC!

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  18. 14. stu 2019.

    I made a screen-space horizon-based diffuse reflection thingy! Obviously it is cranked all the way to "silly", and it shouldn't be used like this, but who cares :P Around 1ms incl. filtering @ square-ish 1080p on RTX 2080.

  19. 30. lis 2019.

    I really enjoyed this talk by "Rust for C++ developers"

  20. 6. lis 2019.

    Got code running on the $5 development board . The board is based on a new inexpensive processor from Gigadevices that is fully documented, in English!

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