Rezultati pretraživanja
  1. 2. velj

    A little sneak peek at the tutorial I am making! It might be ... turning into a book? 😱🎉 Let me know what you think and follow me if you want to follow along. No idea how long it will take but I guarantee it will be FUN!

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  2. 26. stu 2019.

    Finally found a good way of sorting large sprites in the game. The video shows two sprites + depth buffer trickery, no 3d geometry.

  3. 13. sij

    Here's a snippet of UI, showing a new direction I've been taking the game in -> a superhero-themed fusion of Sunless Seas and Crusader Kings 2. Start at the bottom of the barrel in a city that hates superheroes, and try to work your way up.

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  4. 4. ruj 2019.

    Rudimentary camera player tracking

  5. 1. velj

    spent a good 10 minutes figuring out why nothing was being rendered on the screen. turns out I forgot to call present 🤦‍♀️ in other news though, I am working on an extended rust gamedev tutorial.

  6. 27. sij

    Posted my first post on my new site! Titled "Adventuring into the world of games in " would love to hear what others have to say!

  7. 25. sij

    I forked an old ECS benchmark set and updated it a little to show some of the more recent ECS around: tiny_ecs, hecs, and legion

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  8. 18. sij

    🧽🧽 v0.1.5 is here! 🧽🧽 🍜 the puppy has a bowl 🛁 code refactoring and using clippy 💯 UI displaying score and other info

  9. 18. sij

    Use the different viewing modes to judge who you can confide in and who you should avoid.

  10. 12. sij

    So I solved a bug I'd been fighting for two days... It was a single variable in a function I'd forgotten to to remove that was overwriting the player position... Now have proper segment culling, and learned a ton while doing so.

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  11. 9. sij

    So here's more progress. Added basic movement just to test the BSP clipping more. This is using the BSP bounding boxes only, not clipping the line segments yet.

  12. 20. pro 2019.

    A summary of my most common clippy errors: 1. unnecessary mut when passing refs as args 2. matching on a single pattern (converted to if let (..)) 3. unnecessary clones (converted to *)

  13. 20. pro 2019.

    Can't believe I haven't used clippy so far. But anyway, I am now. Fixing all of the things. The code is already so much nicer.

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  14. RustOut - A breakout clone written in rust Initial Release 0.0.1

  15. Rust Game Development Working Group newsletter - November 2019:

  16. 8. stu 2019.

    On Halloween I reached a full year, where I've made contributions every day. Mostly related but also some . Half a year ago, I heavily started switching to . Currently I'm rewriting C++ code to Rust. Hoping that I can contribute to growing.

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  17. 20. lis 2019.

    v0.0.4 is here and it's a big gameplay update, finally feels more like a game! 👟 4 courts on screen ⛹️ matching t-shirts for players 💯 money is now score 🚥 court + t-shirt colour matching logic 📊 score multipliers

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  18. 19. lis 2019.

    is it just me or sometimes you end up with lots of nested matches and it becomes virtually impossible to keep track of the {{{{}}}}} ?

  19. 19. lis 2019.

    Implemented hot reloading for and textures. Here's a small clip going from a grid to a heightmap with a basic No Man's Sky like scanner.

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