Rezultati pretraživanja
  1. 18. sij

    🧽🧽 v0.1.5 is here! 🧽🧽 🍜 the puppy has a bowl 🛁 code refactoring and using clippy 💯 UI displaying score and other info

  2. 13. sij

    Here's a snippet of UI, showing a new direction I've been taking the game in -> a superhero-themed fusion of Sunless Seas and Crusader Kings 2. Start at the bottom of the barrel in a city that hates superheroes, and try to work your way up.

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  3. 19. pro 2019.

    🎁🎁 v0.1.4 is here! 🎁🎁 🧮 the game finally has a name 🧨 logo ⛱️ splash screen and UI polish 💎 hard courts in the new art style

  4. 14. pro 2019.

    🎨🎨 v0.1.2 is here! 🎨🎨 🖼️ art redesign (finally a style I am happy with!) ✂️ spritesheet and assets packing 🖍️ new colour palette

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  5. 26. stu 2019.

    Finally found a good way of sorting large sprites in the game. The video shows two sprites + depth buffer trickery, no 3d geometry.

  6. 20. lis 2019.

    v0.0.4 is here and it's a big gameplay update, finally feels more like a game! 👟 4 courts on screen ⛹️ matching t-shirts for players 💯 money is now score 🚥 court + t-shirt colour matching logic 📊 score multipliers

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  7. 19. lis 2019.

    Implemented hot reloading for and textures. Here's a small clip going from a grid to a heightmap with a basic No Man's Sky like scanner.

  8. 19. lis 2019.

    v0.0.3 is here! 🏘️ improved reception area queueing 🎆 timed effects when players disappear ⛹️ click to collect coins from player

  9. 25. ruj 2019.

    Finally implemented saving and loading. Now it's way more fun to spend time building stuff, since it gets saved!

  10. 18. ruj 2019.

    Today it's 2 months ago since I started working on my engine. It's written in Rust, and the main focus is on performance. Every day the amount of voxels increase or the gets faster.

  11. 14. ruj 2019.

    v0.0.2 is here! 🎥 animations! 🍿visual cues for when players are playing or having finished playing ⏰ FPS display 🔧some internal refactoring

  12. 5. ruj 2019.
  13. 4. ruj 2019.

    Rudimentary camera player tracking

  14. 4. ruj 2019.

    Live2D Cubism 4 renderer support for piston2d. Noice for character animations for games.

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  15. Capture of second program. A simple game, with transcribed code from the talk: Zürich 2017 - Create Rust games easily by Lisa.

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