Rezultati pretraživanja
  1. 2. velj

    A little sneak peek at the tutorial I am making! It might be ... turning into a book? 😱🎉 Let me know what you think and follow me if you want to follow along. No idea how long it will take but I guarantee it will be FUN!

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  2. 1. velj

    spent a good 10 minutes figuring out why nothing was being rendered on the screen. turns out I forgot to call present 🤦‍♀️ in other news though, I am working on an extended rust gamedev tutorial.

  3. 27. sij

    Posted my first post on my new site! Titled "Adventuring into the world of games in " would love to hear what others have to say!

  4. 25. sij

    I forked an old ECS benchmark set and updated it a little to show some of the more recent ECS around: tiny_ecs, hecs, and legion

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  5. 18. sij

    🧽🧽 v0.1.5 is here! 🧽🧽 🍜 the puppy has a bowl 🛁 code refactoring and using clippy 💯 UI displaying score and other info

  6. 18. sij

    Use the different viewing modes to judge who you can confide in and who you should avoid.

  7. 13. sij

    Here's a snippet of UI, showing a new direction I've been taking the game in -> a superhero-themed fusion of Sunless Seas and Crusader Kings 2. Start at the bottom of the barrel in a city that hates superheroes, and try to work your way up.

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  8. 12. sij

    So I solved a bug I'd been fighting for two days... It was a single variable in a function I'd forgotten to to remove that was overwriting the player position... Now have proper segment culling, and learned a ton while doing so.

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  9. 9. sij

    So here's more progress. Added basic movement just to test the BSP clipping more. This is using the BSP bounding boxes only, not clipping the line segments yet.

  10. 8. sij

    I love seeing my progress on stuff like this. Mostly successful clipping out of segs that face away from the player. Need to rig up player move/rotate to test it better. Green = facing player, grey = facing away.

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  11. 7. sij

    My understanding of how Doom uses the BSP data is getting better now. It checks the bounds boxes corners for if they are in the players view on the way to finding the player position. Shown is just the first stage (no player FOV cone)

  12. 2. sij

    Well then, that's a map drawn from the basics of reading data out of a WAD.

  13. 20. pro 2019.

    A summary of my most common clippy errors: 1. unnecessary mut when passing refs as args 2. matching on a single pattern (converted to if let (..)) 3. unnecessary clones (converted to *)

  14. 20. pro 2019.

    Can't believe I haven't used clippy so far. But anyway, I am now. Fixing all of the things. The code is already so much nicer.

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  15. 19. pro 2019.

    gamedevs, what is the best thing you did in your game that allowed you to go 10x faster?

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  16. 19. pro 2019.

    🎁🎁 v0.1.4 is here! 🎁🎁 🧮 the game finally has a name 🧨 logo ⛱️ splash screen and UI polish 💎 hard courts in the new art style

  17. RustOut - A breakout clone written in rust Initial Release 0.0.1

  18. 15. pro 2019.

    Another quick update, now with a dog, a pond and other nice things! 🐕 🚤 💐

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