Rezultati pretraživanja
  1. 23. sij

    Real-time volumetric fluid sims with collisions? Yes please! Mesh imports for collisions is next! 🔥 Simulated with

  2. 7. stu 2019.

    Bouncing ball for . Everything was made purely with shaders, particle systems and a little bit of blueprints in , no skeleton animations was used.

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  3. 11. sij

    Stress test of our real-time collision handling.

  4. 20. stu 2019.

    Most likely not the best way to make rain, but it was kinda fun figuring out how can i match the rain drop with a water ring/splash! haha

  5. 3. sij
  6. 9. sij

    I have added some dynamic lighting to my VR Train scene. All made inside and rendered with

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  7. 17. stu 2019.

    Did some impromptu vfx practice today. Starting to get better at that whole masking thing and exploring new styles. effect is a bit of a mishmash of random stuff I rendered but I feel like it could pass as some sort of AoE necromancy spell or something?

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  8. 21. sij

    So I made an effect, totally not inspired by one of the Overwatch characters..

  9. 17. stu 2019.

    I glad to publish the tutorial of stylize waterfall. It is working at LWRP in Unity 2019.1.4f1. Wish you like it. Enjoy it. Download link Demo video

  10. 13. sij

    Still working a little on the punches for school project 🙃 Might have taking it a bit too far though 🧐

  11. 19. sij

    I tried really pushing the animation and timing on this piece and I'm pretty happy with it. *Anime intensifies*

  12. 8. stu 2019.

    This is the shield I was working on in Tuesday's stream for Second Earth, but with shield up/down, damage states and shield breaking. 😀

  13. 5. stu 2019.

    prototyping dissolve shader and fx

  14. 19. sij

    WIP rock attack based on Chisaki's quirk from My Hero Academia.

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  15. I'm almost finished with my submission. I had a lot of fun with this one!

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  17. 3. sij
  18. 6. sij

    lunchtime BOTW style teleport VFX-sketch to practice using Niagara.

  19. 15. sij

    For the ones that told me that the team photo was photoshop

  20. 6. sij

    I made a post about some of the thought process that goes into making a missile in League:

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