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Now in Techni(cal Art) Color!
#techart#unity3d#gamedev#shader#raymarching#realtime#gradient#colorspic.twitter.com/K3ev0DIpJs -
Now I have some volumetric rendering, let's move to the fluid simulation part
#madewithunity#vfx#raymarching#simulation#fluidspic.twitter.com/yNhuAT3bHx -
Finally client and server predicts all future trajectories based only in the player's input.


#raymarching#gamedev#gamedevelopment#indiegame#indiegames#mobile#graphicdesign#mobilegames#mobilegaming#unity#visualart#edmmusic

pic.twitter.com/JY94Dhl5Tq -
@MirageFest website is now up for voting on the awards platforms. Please show some love!
@AWWWARDS : https://www.awwwards.com/sites/mirage-festival-8th-edition …@cssdesignawards : https://www.cssdesignawards.com/sites/mirage-festival-8th-edition/36548/ … By the way, have you checked the 404 page?#webgl#glsl#raymarching pic.twitter.com/niBb6QUSkz -
Repeatable blending for any N number of shapes. Woo! It ain't perfect though because I forgot how troubling arrays can be in shaders
#unity3d#gamedev#shader#raymarching#realtimepic.twitter.com/Fre7t33gvX -
diamond crown ~
~ 𝑝𝑜𝑙𝑦𝑔𝑜𝑛 𝑓𝑟𝑒𝑒 𝑟𝑒𝑛𝑑𝑒𝑟𝑖𝑛𝑔
https://paperu.net/demos/shaders/diamond-crown …
#shader#glsl#webgl#creativecoding#ProceduralArt#raymarching#generativepic.twitter.com/2PN6KJPikU -
I'm learning to make shaders https://www.shadertoy.com/view/3td3DB
#realtime#raymarching#glslpic.twitter.com/ZYorx12RY3 -
Raymarching using viewport matrices in Blender!
#demoscene#blender#raymarching#glslpic.twitter.com/aIhYPRpENd -
Fractal Explorer v2 work in progress
#raymarching#realtime#fractals#shader#vrchat#unity3dpic.twitter.com/hfyuXrv8Z8
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I am bedridden with cold, but still managed to get this one out. Shadow mapping in Unity, sampling shadow maps casted by rasterized objects on a raymarched volume. Article: https://medium.com/@shahriyarshahrabi/custom-shadow-mapping-in-unity-c42a81e1bbf8 … GitHub: https://github.com/IRCSS/UnityRaymarching …
#unity#raymarching#shadowmappingpic.twitter.com/JmjiakhOOiPrikaži ovu nit -
Rasterized objects now cast shadows on raymarched volumes via
#unity standard shadow mapping (with cascaded and all). Code with a bit more indepth explanation comes on monday#raymarching#screenshotsaturdaypic.twitter.com/CJetuJ0AFI -
The raymarching code is on GitHub. Github: https://github.com/IRCSS/UnityRaymarching … Small explanation: https://medium.com/@shahriyarshahrabi/raymarching-in-unity-59c72664252a …
#unity3d#raymarching pic.twitter.com/NGZTI6iZ2v -
遅くなりましたがHDRP内でRaymarchingしたときに得た知見を書きました! Unity HDRPのLitシェーダーを改造してレイマーチングする(GBuffer編) - なんかやる https://nanka.hateblo.jp/entry/2019/08/27/004905 …
#はてなブログ#unity3d#raymarching#HDRP#Unity -
世界初!VR内でライブコーディングバトルを行いました!マジでとんでもない空間だった…。 また軽率に開催したい。
#glsl#raymarching#vrchat 【テスト配信】VRChatでライブコーディング【VRChat生放送 #20】 https://youtu.be/GUVETIfGojU pic.twitter.com/VeN0FLLeS8
Prikaži ovu nit -
Unityでのレイマーチング入門ができた。 glsl→hlslの書き換えは初めてでちょっと手間取ったけどなんとか完了。 レイマーチング部分の重なり順が正しくならないのと、元オブジェクトの形状がうっすら反射して見えてしまうのはどうしたら良いんだろう?
#raymarching#Unitypic.twitter.com/vf6fZl9tG5Prikaži ovu nit -
レイマーチングをなるべく何も見ずに書く練習をしてるけどAOとEmissionあたりがまだ怪しい。
#glsl#raymarching "Debug Temple 20xx" by "坪倉輝明@メディアアーティスト" https://neort.io/art/bkkbp3c3p9fefqnr0uu0 …#NEORTpic.twitter.com/rAPWzKIo5u
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