Rezultati pretraživanja
  1. prije 13 sati

    Exploring Cyclic Cellular Automaton in 's compute shader workshop. This was my favorite result after tinkering with the first assignment. Based on the work of Fisch, Gravner, Griffeath '91

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  2. 31. sij

    Trenches and particle flows. All in real-time on the gpu!

  3. 28. sij

    Rt Over a million particles running real-time on the gpu. They’re attracted to each other while having a weaker desire to reassemble the image.

  4. 26. sij

    Finally starting to get caught up on section two of the workshop, doing a 3D representation of my 2D SmoothLife output. Getting some serious Minecraft on drugs by way of night goggles vibes. Still hoping to do some of the other awesome extensions from this section!

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  6. 22. sij

    The bio-synthetic cell was simultaneously a medical miracle and a disaster of epic proportions.

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  7. 21. sij

    Elevation of a 2D Cyclic Cellular Automaton

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  8. 17. sij

    More tweaking, sliders for days

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  10. 15. sij

    Forbidden Cake - assignment from CCA compute shader workshop with

  11. 14. sij

    My SmoothLife implementation for the biosim compute shader class by . Check out for the amazing work that other students have done! Credit to Rafler 2011 for the original SmoothLife paper this work came from.

  12. 13. sij

    oops there was one more I really loved😅

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  13. 13. sij

    last but not least here is a repeat of a pattern shown above, just bcs cycling through color schemes is fun. also showed us a very clever way to match & pair hues👌👌

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  14. 13. sij
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  15. 13. sij

    I've been exploring Cyclic Cellular Automaton developed by David Griffeath thanks to I'm amazed at the visual diversity you can generate from coding simple cell behaviour

  16. 13. sij
  17. 12. sij
  18. 12. sij

    This closer to it, finally getting somewhere. As a side note, anyone with particular experience in ComputeBuffers please let me kno ;)

  19. 12. sij

    More compute shaders for Twitter to compress the life out of. This time, with multi neighbourhood cellular automata, thing are looking mouldy.

  20. 12. sij

    Added min + max + colors

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