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Over a million particles running real-time on the gpu. They’re attracted to each other while having a weaker desire to reassemble the image.
#creativecoding#madewithunity#indiedev#shaders#unity3d#psychobiotik#cohesionpic.twitter.com/MA3kGejxsR -
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The bio-synthetic cell was simultaneously a medical miracle and a disaster of epic proportions.
#madewithunity#hdrp#gamedev#indiedev#psychobiotik pic.twitter.com/i95CV3aszGPrikaži ovu nit -
Trenches and particle flows. All in real-time on the gpu!
#madewithunity#unity3d#shaders#psychobiotik#gamedev#indiedevpic.twitter.com/681u2JziRH -
Finally starting to get caught up on section two of the
#psychobiotik workshop, doing a 3D representation of my 2D SmoothLife output. Getting some serious Minecraft on drugs by way of night goggles vibes. Still hoping to do some of the other awesome extensions from this section! pic.twitter.com/upf9TwuIZbPrikaži ovu nit -
experimenting with materials
#psychobiotik#madewithunity#HDRPpic.twitter.com/v3Kt1MjxMKPrikaži ovu nit -
Elevation of a 2D Cyclic Cellular Automaton
#psychobiotik#madewithunitypic.twitter.com/YBXPjyyVuHPrikaži ovu nit -
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more colorful version
#psychobiotik#madewithunity#HDRP#generativepic.twitter.com/nxUINrOmpyPrikaži ovu nit -
Forbidden Cake - assignment from CCA compute shader workshop with
@psychobiotik#psychobiotik#madewithunity#shaders pic.twitter.com/xKqKYoBq6G -
My SmoothLife implementation for the biosim compute shader class by
@psychobiotik. Check out#psychobiotik for the amazing work that other students have done! Credit to Rafler 2011 for the original SmoothLife paper this work came from. pic.twitter.com/R8NuCN9099 -
oops there was one more I really loved

#madewithunity#psychobiotik pic.twitter.com/7fuBEeC9lMPrikaži ovu nit -
last but not least here is a repeat of a pattern shown above, just bcs cycling through color schemes is fun.
@psychobiotik also showed us a very clever way to match & pair hues
#madewithunity#psychobiotik pic.twitter.com/9IaytLh1LJPrikaži ovu nit -
I've been exploring Cyclic Cellular Automaton developed by David Griffeath thanks to
@psychobiotik I'm amazed at the visual diversity you can generate from coding simple cell behaviour#psychobiotik#madewithunitypic.twitter.com/3ugv4NrRYr -
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This closer to it, finally getting somewhere. As a side note, anyone with particular experience in ComputeBuffers please let me kno ;)
#psychobiotik pic.twitter.com/YrgQP15Kkn -
More compute shaders for Twitter to compress the life out of. This time, with multi neighbourhood cellular automata, thing are looking mouldy.
#psychobiotik pic.twitter.com/qCyEamWJOW -
Real time neighborhood editor for cyclic cellular automata
#madewithunity#psychobiotik#shader#generativeArtpic.twitter.com/7n8yN1UiNBPrikaži ovu nit
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