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Alright, this is the last video about character customization. You can turn your character for a better preview now. Also, I finally equipped them with some shoes :D
#gamedev#indiedev#IndieGameDev#indiegames#IndieDevWorldOrder#retrogames#zelda#rpg#monogame#procgen pic.twitter.com/WgAsdZHCfe -
Created voronoi cells mesh in unity3D by F O R T U N E S A L G O R I T H M
#madewithunity#procgen pic.twitter.com/yDIxwL4bj0 -
A
#procgen ant simulator. Brings back fond memories of playing SimAnt. With the advent of#indiegames I really wonder why there haven't been any spiritual successors. http://amydyer.art/ants/index.html -
#screenshotsaturday#indiedev#gamedev#indie#games#XYLITH#Procedural#construct3#Procgen Finished Working on GamePad D-Pad quick inventory nav... similar to Minecraft pic.twitter.com/lmlq5pnLV3
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Going to be streaming
#Wildermyth (PC, Early Access), by Worldwalker Games (@wildermyth) in about 15 minutes. Going to continue last week's campaign.#indiegame#indiegames#turnbased#procgen#gaminghttps://www.youtube.com/watch?v=bJoSHwLakX8 … -
Making some progress on
@psychobiotik's compute shader course!#procgen pic.twitter.com/n1T74qNVv4
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What a giant rock... 'TIS A GOLEM!
#gamedev#pixelart#indiedev#indiegame#indiegames#procgen#monogame#zelda#screenshotsunday#roguelikepic.twitter.com/GGfkE312lD -
I've been working on large-ish habitats (O'Neill type). Still needs some work, Test/Debug universe.
#Spaceship#Simulator#WorkInProgress#gamedev#indiedev#indiegame#spacesim#space#scifi#scifiart#WebGL#ProcGen pic.twitter.com/nVUgwF5P37
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Added forests today, next will be cities then roads. Need to tweak all the noise settings. Might make a map editor.
#gamedev#indiedev#madewithunity#lowpoly#survival#screenshotsaturday#games#hexagon#hex#roguelike#turnbased#postapocalyptic#procgen pic.twitter.com/N24EP7kFEo
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I hear Mordor's nice this time of year. :p
#webgl#gamedev#indiedev#screenshotsaturday#procgen#ProceduralArt#creativecoding#generativepic.twitter.com/gw6YNiEBgv
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Town guards added
@TerraRandoma. If your reputation is below zero, they stop you from entering the town. You can bribe, sneak, intimidate, or even pickpocket them. http://store.steampowered.com/app/1120400/Terra_Randoma/ …#screenshotsaturday#turnbased#roguelike#rpg#procgen#indiegame#gamedev#indiedev pic.twitter.com/CGqO8ymIJW -
Walking and running in the forest
#EclairciesGame#screenshotsaturday#gamedev#indiedev#procgen pic.twitter.com/hfng717UZ2 -
Some more procedurally generated tracks.
#gamedev#indiedev#procgen pic.twitter.com/stPpZEFfaS -
Finally starting to get somewhere with my generated interiors. It's been a particularly prickly problem
#procgen#procjam#proceduralgenerationpic.twitter.com/RQeUE3sara
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I had no idea my
#procgen posts were that popular! They have almost no active engagement, but their visibility onaverage is way beyond anything else I have posted in a long while (except for the Da-Doom post). Hmm...

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You can always count on your AI companions!
#gamedev#pixelart#indiedev#indiegame#indiegames#procgen#monogame#zelda#roguelike#indiedevhourpic.twitter.com/wKwSDElyeB -
The "fluffy tree" struggle continues...
#gamedev#indiedev#procgen pic.twitter.com/ibOk7i9b2C
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