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Almost have my building generator making castles! Downloading random asset packs and plugging them in is a great way to test it out the versatility of the generator
#procgen#madewithunity#gamedevpic.twitter.com/paOrpzFO71 -
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More work around the wave function collapse (heavily inspired from
@OskSta talk). Infer compatible tiles to generate a level procedurally#procgen#pico8pic.twitter.com/wRRufscpYV -
Item names are getting longer... a good sign! Implemented thorn armor, indicated by "Spiked" prefix on body armor :)
#gamedev#pixelart#indiedev#indiegame#indiegames#libgdx#procgen#indiedevhourpic.twitter.com/RrSsBb8QQn -
Please welcome the new Title and the new main menu on a new background ! Come join me on Discord to talk about Ruggnar http://discord.gg/AwquPu3 cc :
@FJeandinot@gyhyom#pixelart#indiedevhour#gamedev#indiegame#games#monogame#procgen#roguelite#Videogame#platformerpic.twitter.com/qAyWiII32p -
Always fun to watch the
#procgen algorithm do its thing :)#indiedev#gamedev#unity3dpic.twitter.com/QONpEK5YwE -
I've been playing a little with PCG and dungeons. So far I have this weird really not useful dungeon generator
#procgen#gamedevpic.twitter.com/YfF4iPSX7U -
Random walls, decreasing density. Coloured areas accessible by pathfinding. Map mostly accessible below 41% - 50% walls.
#gamedev#procgen pic.twitter.com/wyX1ODtXQI -
We're celebrating
#loveindies and would love it if you checked out our game at http://underzonegame.com#roguelike#arcade#procgen -we're in publishing discussions now and the game will come out v soon! pic.twitter.com/G326kxdBcn
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Got some item qualities in finally. Other than 'Ordinary', each quality has buffs/debuffs. Here, the broken sword can still be used, but reduces the Settler's Evasion and Energy.
#indiedev#gamedev#pixelart#procgen pic.twitter.com/5MEyHxrjDSএই থ্রেডটি দেখান -
Fire elemental damage. Also some minor GUI changes. Trying to post more now, better for you & me :)
#gamedev#pixelart#indiedev#indiegame#indiegames#libgdx#procgen pic.twitter.com/6cf2Xdrzye -
Playing with procedural planets again. Shadergraph has been making my life so much easier this time around...
#unity3d#procgen pic.twitter.com/A932IKDMp9
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Bridges and tunnels WIP
#ThoughtOfTrain#procgen#indiedevpic.twitter.com/4ZbybSVuPC -
I'm currently on my third attempt at a procedural building generator, but the first in a non-academic context. I'm taking a more artist-driven approach this time and I have to say, I'm pretty happy with how it's going
#gamedev#procgen#madewithunitypic.twitter.com/bC6594NjC0এই থ্রেডটি দেখান -
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Nice-looking cavern
#procgen by Averrin on the r/roguelikedev Discord. pic.twitter.com/jCMC7f9066
এই থ্রেডটি দেখান -
Some pretty nice
#procgen ideas from this 54 year old book on Geomorphology. pic.twitter.com/eAlwkLR8NI
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Testing elemental damage. Villages will be no later than wednesday
#gamedev#pixelart#indiedev#indiegame#indiegames#libgdx#procgen pic.twitter.com/DsaHu8z1Ri -
After watching
@OskSta's talk about Wave Function Collapse, I had to make my own implementation of it. This is the first somewhat reasonable result:#madewithunity#procgen pic.twitter.com/hT5C2yWYwh
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