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  1. Jan 15

    New free tutorial is live! Making procedural stairs in It also does unwrapping for you based on a trimsheet texture. As in the video here UV's are placed on the part you want.

  2. Jan 12

    Kinetic grid experiments (with some placeholder text plus mouse interaction).

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  3. 17 Dec 2019

    As a true test of performance I decided to see how fast I could run while constantly generating terrain around myself. I got to just over !! 10,000 km/h !! before any frame drops. I don't think this will be causing any FPS issues in the final game 😁

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  4. Jan 5
  5. Jan 9
  6. 18 Dec 2019
  7. 5 Dec 2019

    Hey Blender Folk! Check this out, another tutorial about making neon glowing trail animations in 7 minutes!

  8. Dec 31

    🎆🍾New Years Resolution: release Essence Tactics! Here is some early proc gen for grass & desert town scenes. I had to formalize the idea of 'macro tiles' (buildings) and my 'props' workflow.

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  9. 21 Dec 2019

    What if had happened a theme on haha Playing with shading and microdisplacement in

  10. 19 Nov 2019
  11. Jan 10

    I've been working on a that takes in premade assets instead of creating one huge unique mesh. Each color represents an asset that could be made by an artist. This makes it great for . Tool also detects .

  12. Jan 12

    Just finished this tool that makes a simulation from your models and then convert it to a substance material. The substance plugin was great to use here.

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  13. Here's a peek behind a Soundfall loading screen at level generation! After music is analyzed, the world is procedurally built using small building blocks. Before any art love, we make sure the gameplay of each chunk works well in a "whitebox" state.

  14. 3 Dec 2019

    The release of also unveiled SideFX Labs! (formerly named the Houdini GameDev Toolset) Get the info, tools list, & install instructions here: Let me know if you start using !

  15. Jan 20

    Sneak peek of my next personal project that I have been working on, yes another house generator😄 Of course made with also using and .

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  16. Jan 22

    New experiments in Houdini with procedurally generating Layered Rocks from a base mesh

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  17. 13 Nov 2019

    My entry for Challenge hosted by is up! Hope you like it! Check it out here!

  18. 1 hour ago
  19. 19 Dec 2019

    Have been working on a tool for generating procedural medieval modules. A modified Lot Subdivision SOP from is used for layout under the hood; here it also supports skewed angles. Works with any input, regardless of size or shape. .

  20. 3 hours ago

    round 2 of importance sampling, finally some hard shadows, managed to hide a few bugs, but it's still not properly weighted

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