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New free tutorial is live! Making procedural stairs in
#Houdini It also does unwrapping for you based on a trimsheet texture. As in the video here UV's are placed on the part you want. https://www.sidefx.com/tutorials/sci-fi-stair-generator/ …@sidefx@sidefxlabs#procedural#gamedev#gameartpic.twitter.com/7N8dMMFy20 -
Kinetic grid experiments (with some placeholder text plus mouse interaction).
#graphicdesign#procedural#experimentaldesign#javascript#motiongraphics#design#interactiondesignpic.twitter.com/A2ctCKQlxmShow this thread -
As a true test of performance I decided to see how fast I could run while constantly generating terrain around myself. I got to just over !! 10,000 km/h !! before any frame drops. I don't think this will be causing any FPS issues in the final game
#UE4#gamedev#procedural pic.twitter.com/JSx1KVcnHrShow this thread -
You asked for it! Spider Web generator is now updated for Blender 2.8 / Animation Nodes 2.1 Get it on
@blendermarket at https://blendermarket.com/products/spider-web-generator … and have fun!#b3d#animationnodes#3d#procedural#generator#modelling#spider#web#spiderweb#c4d#maya#3dsmax#blendermarketpic.twitter.com/LAU7TBjw0A -
Test 433 Procedural city(base on Shenzhen data)
#madewithunity#generativedesign#unity3d#procedural#creativecodingpic.twitter.com/Fta9vbfvgQ -
Hey Blender Folk! Check this out, another tutorial about making neon glowing trail animations in 7 minutes! https://youtu.be/XPm0AZUaRJc
#blender#blendereevee#b3d#procedural pic.twitter.com/t9vKkLfDSg -

New Years Resolution: release Essence Tactics! Here is some early proc gen for grass & desert town scenes. I had to formalize the idea of 'macro tiles' (buildings) and my 'props' workflow.
#procedural#procgen#indiegame#gamedev#turnbased#madewithunity#unity3d#rpg#scenepic.twitter.com/A2IuqBJ9AGShow this thread -
What if had happened a
#NARUTO theme on#Nodevember haha Playing with#procedural shading and microdisplacement in#Blender3dpic.twitter.com/SBqcVdCFFn -
How to generate an endless road right in Unity? Just like this

#houdini#procedural#madewithunity#gamedev#indiedev#igdev#unity#indiedevhour#gamedesign#gamedevblogpic.twitter.com/kSSnLhc7BZ -
I've been working on a
#pipe#tool that takes in premade assets instead of creating one huge unique mesh. Each color represents an asset that could be made by an artist. This makes it great for#gamedev. Tool also detects#intersections.#houdini#procedural#Modular pic.twitter.com/y7Uq67NQEd -
Just finished this tool that makes a simulation from your models and then convert it to a substance material. The substance plugin was great to use here. https://www.artstation.com/artwork/qAG5zn
#Houdini@sidefxlabs#substance#polycount#gamedev#gameart#procedural#ArtStationpic.twitter.com/fQf3jWvmdYShow this thread -
Here's a peek behind a Soundfall loading screen at level generation! After music is analyzed, the world is procedurally built using small building blocks. Before any art love, we make sure the gameplay of each chunk works well in a "whitebox" state.
#procedural#indiegame#ue4pic.twitter.com/Ef31epJ9fV -
The release of
#Houdini18 also unveiled SideFX Labs! (formerly named the Houdini GameDev Toolset) Get the info, tools list, & install instructions here: https://www.sidefx.com/products/sidefx-labs/ … Let me know if you start using#SideFXLabs!#Houdini#H18#procedural#gamedev#gameart#gametools -
Sneak peek of my next personal project that I have been working on, yes another house generator
Of course made with #Houdini also using#UnrealEngine and#Quixel.#procedural@sidefxlabs#gamedev#gameartpic.twitter.com/dvL0UnxwJaShow this thread -
New experiments in Houdini with procedurally generating Layered Rocks from a base mesh
#Houdini#procedural https://www.artstation.com/artwork/8lYgGG pic.twitter.com/2OrGZc7QWJ
Show this thread -
My entry for
#Nodevember Challenge hosted by@ment_coalition is up! Hope you like it! Check it out here!#SubstanceDesigner#nodevember2019#Procedural https://artstn.co/p/EVGXNn pic.twitter.com/4QK37rqJC4
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Houdini Tutorial Procedural Level Design in
@UnrealEngine DOWNLOAD link https://gumroad.com/rart#leveldesign#game#gameart#Houdini#gamedev#gamedevelopment#gamedesign#environment#ue4#unrealengine#indiedev#procedural#indiegamedev#SubstancePainter#screenshotsaturdaypic.twitter.com/EZTtYDatve
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Have been working on a tool for generating procedural medieval modules. A modified Lot Subdivision SOP from
@sidefxlabs is used for layout under the hood; here it also supports skewed angles. Works with any input, regardless of size or shape. .#houdini#procedural@sidefxpic.twitter.com/SkbF5dcV0J -
round 2 of importance sampling, finally some hard shadows, managed to hide a few bugs, but it's still not properly weighted
#procedural#shaderpic.twitter.com/PSZdblnG3P
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