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#MegamanAncients Update: Global Game Jam is done, I have tons more inspiration to work. Dragon Reaver + new environment update incoming later this week#MegamanLegends#RockmanDash#b3d#madewithunity#Procedural#ProceduralAnimationpic.twitter.com/krivm8HScF -
New
@sidefxlabs tool,
lightning tool!
Helped building this for the last tutorial.
With this tool you can click were the lightning should start and end, the tool takes care of the rest.
#Houdini#procedural#gameart#gamedev#techartpic.twitter.com/hCbnxu4aua -
round 2 of importance sampling, finally some hard shadows, managed to hide a few bugs, but it's still not properly weighted
#procedural#shaderpic.twitter.com/PSZdblnG3P -
Moving Squids. Working on a more dynamic tentacle system.
#SaveTheSquids#Art#Processing#Generative#Procedural pic.twitter.com/23W1uOowT4 -
first attempt at implementing importance sampling (basically means shooting more rays towards the sun rather than randomly distributing them), massive quality improvement but with a few bugs (at least until I figure out how to do it properly)
#procedural#shaderpic.twitter.com/gx5QzQQC6k -
[ NEEDLETRIP ] Never thought I'd voluntarily use kaleido-effects but in this case the render made in
@AdskMaya@mashinmotion@redshift3d looked a little lonely so played around a bit in#aftereffects SO SUE ME!#davesplaining@autodesk#procedural#cg#maya#design#ideaspic.twitter.com/KKaQEaUPmO -
Rendered this one rotating

#blender#blender3d#b3d#cycles#space#sciencefiction#conceptart#planet#proceduralart#3dart#procedural#Pythonpic.twitter.com/kuoqYkV4i2Prikaži ovu nit -
Breakdown of my wall system used in the sci-fi building tool. Overall idea is to get the amount of floors -> loop over each primitive -> calculate how many walls could be placed -> scale wall models to fit
#Houdini@sidefxlabs#procedural#gameart#gamedev#techartpic.twitter.com/I59EaB5jxk -
Playing with new abstract fx
#sidefx#houdini#fx#indiegamedev#procedural#3d#cg#animation#3dart#motiondesign#abstractpic.twitter.com/yLUUlkjz7v -
#b3d#blender3d#animationnodes#mograph#motiongraphics#procedural Idea from http://www.instagram.com/p/Bn387qvgphz/ using houdini. (Practically can be done in C4D & X-particle) I failed completely in replication. I will leave it right now; may even try BParticle in the future.pic.twitter.com/tR7sTjMg4d -
combs #1
#generativeart#procedural coded in C with raylib pic.twitter.com/BaEXHVpo19 -
Aperture control using animation node. Link to blend file under the video
https://youtu.be/G6UIzc9kPFc #b3d#Blender3D#animationnodes#procedural pic.twitter.com/AA2wVuPUcR
Prikaži ovu nit -
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What
#procedural graphics can do in less than 200kb https://youtu.be/jY5Vrc5G0lk#gamedev -
making a procedural carnival ride lighting generator for Hansel & Gretal
@AbbeyTheatre#projectiondesign#videodesign#Blender3D#b3d#eevee#AnimationNodes#procedural#mographpic.twitter.com/Rm1Qv3Qv4q -
Working in progress for a procedural building tool.
#3D#UnrealEngine#3dart#3dartist#SubstancePainter#blueprint#3drender#city#NewYork#gamedev#art#3dsMax#GameDeveloper#3DModel#ProceduralArt#lighting#3dsMax#UE4#procedural#gamedevelopment#3dmodelingpic.twitter.com/4gTlCNR73q -
Perlin #1
#generativeArt#procedural in c with raylib and the perlin library by@nothingspic.twitter.com/GNDN05cXjj
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