Rezultati pretraživanja
  1. Update: Global Game Jam is done, I have tons more inspiration to work. Dragon Reaver + new environment update incoming later this week

  2. prije 3 sata

    New tool, ⚡️lightning tool!⚡️ Helped building this for the last tutorial. With this tool you can click were the lightning should start and end, the tool takes care of the rest.

  3. prije 10 sati

    round 2 of importance sampling, finally some hard shadows, managed to hide a few bugs, but it's still not properly weighted

  4. prije 18 sati

    Moving Squids. Working on a more dynamic tentacle system.

  5. prije 21 sat

    first attempt at implementing importance sampling (basically means shooting more rays towards the sun rather than randomly distributing them), massive quality improvement but with a few bugs (at least until I figure out how to do it properly)

  6. 2. velj

    [ NEEDLETRIP ] Never thought I'd voluntarily use kaleido-effects but in this case the render made in looked a little lonely so played around a bit in SO SUE ME!

  7. 1. velj
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  8. 1. velj

    Breakdown of my wall system used in the sci-fi building tool. Overall idea is to get the amount of floors -> loop over each primitive -> calculate how many walls could be placed -> scale wall models to fit

  9. 1. velj
  10. 1. velj

    Idea from using houdini. (Practically can be done in C4D & X-particle) I failed completely in replication. I will leave it right now; may even try BParticle in the future.

  11. 31. sij

    combs #1 coded in C with raylib

  12. 31. sij

    Aperture control using animation node. Link to blend file under the video😁

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  13. 31. sij
  14. 31. sij
  15. 31. sij

    What graphics can do in less than 200kb

  16. 30. sij

    making a procedural carnival ride lighting generator for Hansel & Gretal

  17. 30. sij
  18. 30. sij

    Perlin #1 in c with raylib and the perlin library by

  19. 29. sij

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