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88.77193°S, 169.45247°E
#generative#procedural#paperjspic.twitter.com/nsrLYCRr1E
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7.64438°S, 165.71112°E
#generative#procedural#paperjspic.twitter.com/8Xb0ZoV3ZD
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#MegamanAncients Update: Global Game Jam is done, I have tons more inspiration to work. Dragon Reaver + new environment update incoming later this week#MegamanLegends#RockmanDash#b3d#madewithunity#Procedural#ProceduralAnimationpic.twitter.com/krivm8HScF -
When MLLS generates a story it looks like: Professional fungus chef demands your service to help unlocking an abandoned crowdfunded community center!
#procedural#indiedevworldorder#indiedev#games#mylonglockingstory#gamedev -
8fb48d16-e18b-4d15-9405-2537345c4793
#generative#art#procedural#creativecodingpic.twitter.com/kHvV9gmRl4
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Meet the Editor's Pick Little Old Cottage PBR by Totte https://www.filterforge.com/filters/15297.html … (This filter can generate PBR textures for Unity and Unreal engines.)
#filterforge#texture#pbr#procedural pic.twitter.com/Wzb1FLENOq
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New
@sidefxlabs tool,
lightning tool!
Helped building this for the last tutorial.
With this tool you can click were the lightning should start and end, the tool takes care of the rest.
#Houdini#procedural#gameart#gamedev#techartpic.twitter.com/hCbnxu4aua -
Typical day in MLLS: An artisan making brushes from cow eyelashes forgot a key from an entry to the hypercube!
#indiedev#procedural#indiedevworldorder#mylonglockingstory#games#gamedev -
Thin Strings Thing № 42009
#thin#strings#flower#math#symmetry#pattern#generative#procedural#art#creativecodingpic.twitter.com/YzPwM5HSBB
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53.44208°N, 178.16064°W
#generative#procedural#paperjspic.twitter.com/hJwSA2jHwM
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12.63907°S, 131.13713°W
#generative#procedural#paperjspic.twitter.com/9RF79mDTEb
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5c967318-fa7d-4f43-a71a-663d0fccede6
#generative#art#procedural#creativecodingpic.twitter.com/xQq3gSkeF2
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ad56d346-1724-45dd-a6f8-64a6e017ed9f
#generative#art#procedural#creativecodingpic.twitter.com/yBMNhhsViM
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Houdini Tutorial Procedural Level Design in
@UnrealEngine DOWNLOAD link https://gumroad.com/rart#leveldesign#game#gameart#Houdini#gamedev#gamedevelopment#gamedesign#environment#ue4#unrealengine#indiedev#procedural#indiegamedev#SubstancePainter#screenshotsaturdaypic.twitter.com/EZTtYDatve
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24.29858°S, 51.0423°E
#generative#procedural#paperjspic.twitter.com/4tVjLwk1EC
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0.60589°N, 140.24527°E
#generative#procedural#paperjspic.twitter.com/60475vc9iv
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round 2 of importance sampling, finally some hard shadows, managed to hide a few bugs, but it's still not properly weighted
#procedural#shaderpic.twitter.com/PSZdblnG3P
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