Rezultati pretraživanja
  1. Update: Global Game Jam is done, I have tons more inspiration to work. Dragon Reaver + new environment update incoming later this week

  2. prije 2 sata

    Meet the Editor's Pick Little Old Cottage PBR by Totte (This filter can generate PBR textures for Unity and Unreal engines.)

  3. prije 3 sata

    New tool, ⚡️lightning tool!⚡️ Helped building this for the last tutorial. With this tool you can click were the lightning should start and end, the tool takes care of the rest.

  4. prije 4 sata
  5. prije 5 sati
  6. prije 9 sati

    さくっとぷろしーじゃる

  7. prije 10 sati

    round 2 of importance sampling, finally some hard shadows, managed to hide a few bugs, but it's still not properly weighted

  8. prije 14 sati

    Finished Working on GamePad D-Pad quick inventory nav... similar to Minecraft

  9. prije 18 sati

    Moving Squids. Working on a more dynamic tentacle system.

  10. prije 21 sat

    first attempt at implementing importance sampling (basically means shooting more rays towards the sun rather than randomly distributing them), massive quality improvement but with a few bugs (at least until I figure out how to do it properly)

  11. 2. velj

    It looks cool with just one level of recursion too :)

  12. 2. velj

    Enhanced the colours some more and scaled the recursive lines so they get thinner inside.

  13. 2. velj
  14. 2. velj

    THE LAST THING SHE SAID - For decades the writers fate remained a mystery until an autographed novel and a letter put Chris Matheson on the trail of a cunning killer

  15. 1. velj

    GG RT : For several weeks, I was working on a room generator based on a constraint satisfaction problem solver.…

  16. 31. sij

    combs #1 coded in C with raylib

  17. 31. sij

    Created a mechanical arm setup which will connect the train pieces as a visual gimmick but still as a procedural element on my procedural train rolling along my procedural rail

  18. 31. sij
    Prikaži ovu nit
  19. 30. sij

Čini se da učitavanje traje već neko vrijeme.

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