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#MegamanAncients Update: Global Game Jam is done, I have tons more inspiration to work. Dragon Reaver + new environment update incoming later this week#MegamanLegends#RockmanDash#b3d#madewithunity#Procedural#ProceduralAnimationpic.twitter.com/krivm8HScF -
Meet the Editor's Pick Little Old Cottage PBR by Totte https://www.filterforge.com/filters/15297.html … (This filter can generate PBR textures for Unity and Unreal engines.)
#filterforge#texture#pbr#procedural pic.twitter.com/Wzb1FLENOq
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New
@sidefxlabs tool,
lightning tool!
Helped building this for the last tutorial.
With this tool you can click were the lightning should start and end, the tool takes care of the rest.
#Houdini#procedural#gameart#gamedev#techartpic.twitter.com/hCbnxu4aua -
Thin Strings Thing № 42009
#thin#strings#flower#math#symmetry#pattern#generative#procedural#art#creativecodingpic.twitter.com/YzPwM5HSBB
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5c967318-fa7d-4f43-a71a-663d0fccede6
#generative#art#procedural#creativecodingpic.twitter.com/xQq3gSkeF2
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round 2 of importance sampling, finally some hard shadows, managed to hide a few bugs, but it's still not properly weighted
#procedural#shaderpic.twitter.com/PSZdblnG3P -
#screenshotsaturday#indiedev#gamedev#indie#games#XYLITH#Procedural#construct3#Procgen Finished Working on GamePad D-Pad quick inventory nav... similar to Minecraftpic.twitter.com/lmlq5pnLV3
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Moving Squids. Working on a more dynamic tentacle system.
#SaveTheSquids#Art#Processing#Generative#Procedural pic.twitter.com/23W1uOowT4 -
first attempt at implementing importance sampling (basically means shooting more rays towards the sun rather than randomly distributing them), massive quality improvement but with a few bugs (at least until I figure out how to do it properly)
#procedural#shaderpic.twitter.com/gx5QzQQC6k -
It looks cool with just one level of recursion too :)
#fractal#procedural#artpic.twitter.com/RrAcltGMbP
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Enhanced the colours some more and scaled the recursive lines so they get thinner inside.
#art#procedural#fractalpic.twitter.com/mrnSmZjXmy
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382b0124-7f9d-45b2-a0d6-20ef3ab1d2be
#generative#art#procedural#creativecodingpic.twitter.com/cyVcHhMOrr
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THE LAST THING SHE SAID - For decades the writers fate remained a mystery until an autographed novel and a letter put Chris Matheson on the trail of a cunning killer http://viewbook.at/LastThing
@TheMysteryLadie#Police#Procedural#Kindle -
GG RT
@PierreVigier: For several weeks, I was working on a#procedural room generator based on a constraint satisfaction problem solver.… https://twitter.com/i/web/status/1223643404162211841 … -
combs #1
#generativeart#procedural coded in C with raylib pic.twitter.com/BaEXHVpo19 -
Created a mechanical arm setup which will connect the train pieces as a visual gimmick but still as a procedural element on my procedural train rolling along my procedural rail
#houdini#onemoretime#procedural pic.twitter.com/XGStjpfTct -
Made some more planets!

#blender#blender3d#b3d#cycles#space#sciencefiction#conceptart#planet#proceduralart#3dart#procedural#gamedev#Pythonpic.twitter.com/niNtyxhLsL
Prikaži ovu nit -
More noisy shots of the first stadium.
#Houdini#SideFX#Procedural#GoProcedural#ProceduralStadiumpic.twitter.com/DMWdJFehlu
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