Rezultati pretraživanja
  1. 1. velj

    c=circfill::_::cls(9)q=rnd c(64,64,30,7)srand()for i=0,70 do x=flr(q(148)-t()*(8+q(8)))%148-10y=32+q(64)r=5+q(5)for j=0,1 do c(x+.5+j*(x-64)/30,y+j,r,15-j*11)end end for i=0,999 do x=(i-t()*8)%128y=q(128)u=x*.5+32v=y*.5+32 if(pget(u,v)==7)line(x,y,u,v,7) end flip()goto _

  2. 1. velj

    Messing with some destructible terrain.

  3. 28. sij

    1.0 release of my game Heat Death. Let me know what you think!

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  4. prije 16 sati

    cls() c=circfill o=64 a=t()/4 p=o+48*sin(a) srand() for i=0,o*2 do pset(rnd(o)*2,rnd(o)*2,1.5+sin(t()/6+rnd())) end e=2*sin(t()) f=function() c(o,o,24+e,9) c(o,o,16+e,10) c(o,o,8+e,7) end f() c(p,p,4,12) c(p+10*cos(a*2),p+10*sin(a*2),1,7) if cos(a)>0 then f() end

  5. 1. velj

    Fiddled with the destructible terrain code a bit. Now I can create levels using the map. Also found out if i change the color of the small rectangles to green it kinda looks like grass.

  6. 1. velj

    n=128pal(4,0)c=circfill::_::q=rnd srand()for i=0,n do x=q(n)y=q(n)pset(x,y,5.5+sin(t()/2+q()))end for i=0,2 do c(64+i,64+i,20-i,5+i)end for i=0,n do a=q()r=q(18)c(64+cos(a)*r,64+sin(a)*r,q(3),5+q(2))end for i=0,70 do c((q(n)-t()*(4+q(4)))%n,q(n),6+q(4),0)end flip()goto _

  7. prije 4 sata

    I find that designing levels takes much longer than designing & implementing the game mechanics. Far more testing and tweaking required.

  8. prije 9 sati

    Made a silly little game in as practice and to celebrate my engagement/marriage in a weird way 😁👰

  9. prije 14 sati

    Worked on all weekend for , somehow never thought to post on Twitter about it or any screens. We got to about 70% done without polish, so might be able to update this week as our team finishes it.

  10. prije 17 sati

    c=circfill::_::cls(7) w=sin(t()/4) for j=0,1,.33 do for i=0,1,.1 do a=j+i/8-t() c(64,64+i*50,4+i*i*8,5) c(64+3*w+cos(a)*23*i,64+sin(a)*23*i,5+i*8,5) end end for i=.05,1,.2 do circ(64+(i*5+2)*w,64,38-i*i*30,6) line(64+7*w,64,64+w*2+cos(i)*38,64+sin(i)*38) end flip()goto _

  11. prije 19 sati

    Used RLE instead of Quadtree. Now I can import more complex textures.

  12. prije 20 sati

    Short little video showing off some of the platforming gameplay in an early area of the game. Some placeholder art still.

  13. prije 21 sat

    cls(1)c=circfill c(16,12,7,5)c(17,13,6,6)c(16,12,6,0)c(13,9,2,5)c(13,9,1,6)line(22,4,18,8,4)line(22,5,19,8,4)line(22,3,18,7,4)c(22,4,2,9)c(22,4,1,8)pset(22,4,7)memcpy(0,24576,8192)cls()::_::u=rnd(32)v=rnd(21)x=u*4+1y=v*6+1 c=sget(u,v*1.2) ?c,x,y,c+rnd(2) goto _

  14. prije 21 sat

    Added a sound effect for the basic attack, as well as some screen shake juice. 🔥

  15. HEY ARCADE FANS! Here are 30 little arcade game remakes and demakes from all of 's history. I made a quick launcher cuz I was tired of looking for 'em. Have fun playing!

  16. prije 23 sata

    . Today I was working on the shop & boomerang logic.

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  17. 2. velj

    FIESTA PARTY Some good progress today, but I'm running out of tokens :(

  18. 2. velj

    Local multiplayer co-op 🎮🎮 Difficult to play-test as a single dev though!

  19. 2. velj
  20. 2. velj

    Basic hyperspace jumping between systems is done. ....needs some particle hyperspace. priorities!

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