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#pico8 c=circfill::_::cls(9)q=rnd c(64,64,30,7)srand()for i=0,70 do x=flr(q(148)-t()*(8+q(8)))%148-10y=32+q(64)r=5+q(5)for j=0,1 do c(x+.5+j*(x-64)/30,y+j,r,15-j*11)end end for i=0,999 do x=(i-t()*8)%128y=q(128)u=x*.5+32v=y*.5+32 if(pget(u,v)==7)line(x,y,u,v,7) end flip()goto _ pic.twitter.com/j9rYXqT0tH -
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1.0 release of my
#pico8 game Heat Death. Let me know what you think! https://gate.itch.io/heat-death pic.twitter.com/eOIowdippYPrikaži ovu nit -
#pico8 cls() c=circfill o=64 a=t()/4 p=o+48*sin(a) srand() for i=0,o*2 do pset(rnd(o)*2,rnd(o)*2,1.5+sin(t()/6+rnd())) end e=2*sin(t()) f=function() c(o,o,24+e,9) c(o,o,16+e,10) c(o,o,8+e,7) end f() c(p,p,4,12) c(p+10*cos(a*2),p+10*sin(a*2),1,7) if cos(a)>0 then f() end pic.twitter.com/mbYjBaPedy -
Fiddled with the destructible terrain code a bit. Now I can create levels using the map. Also found out if i change the color of the small rectangles to green it kinda looks like grass.
#pico8 pic.twitter.com/fNjlR1Su30 -
#pico8 n=128pal(4,0)c=circfill::_::q=rnd srand()for i=0,n do x=q(n)y=q(n)pset(x,y,5.5+sin(t()/2+q()))end for i=0,2 do c(64+i,64+i,20-i,5+i)end for i=0,n do a=q()r=q(18)c(64+cos(a)*r,64+sin(a)*r,q(3),5+q(2))end for i=0,70 do c((q(n)-t()*(4+q(4)))%n,q(n),6+q(4),0)end flip()goto _ pic.twitter.com/jh7MTj1x4T -
I find that designing levels takes much longer than designing & implementing the game mechanics. Far more testing and tweaking required.
#Pico8#IndieGameDevpic.twitter.com/71npz1XUZ5
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Made a silly little game in
#pico8 as practice and to celebrate my engagement/marriage in a weird way
https://curleysam.itch.io/proposal-quest #gamedev -
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#pico8 c=circfill::_::cls(7) w=sin(t()/4) for j=0,1,.33 do for i=0,1,.1 do a=j+i/8-t() c(64,64+i*50,4+i*i*8,5) c(64+3*w+cos(a)*23*i,64+sin(a)*23*i,5+i*8,5) end end for i=.05,1,.2 do circ(64+(i*5+2)*w,64,38-i*i*30,6) line(64+7*w,64,64+w*2+cos(i)*38,64+sin(i)*38) end flip()goto _ pic.twitter.com/as9awVF3eg -
Used RLE instead of Quadtree. Now I can import more complex textures.
#pico8 pic.twitter.com/ha81oaczdX -
Short little video showing off some of the platforming gameplay in an early area of the game. Some placeholder art still.
#mono8#pico8#indiegames#indiedev#gamedev#monogame#pixelart#gameboypic.twitter.com/2DNn25oBW0 -
#pico8#tweetjam cls(1)c=circfill c(16,12,7,5)c(17,13,6,6)c(16,12,6,0)c(13,9,2,5)c(13,9,1,6)line(22,4,18,8,4)line(22,5,19,8,4)line(22,3,18,7,4)c(22,4,2,9)c(22,4,1,8)pset(22,4,7)memcpy(0,24576,8192)cls()::_::u=rnd(32)v=rnd(21)x=u*4+1y=v*6+1 c=sget(u,v*1.2) ?c,x,y,c+rnd(2) goto _pic.twitter.com/5cvGEEtbqM -
#MysticMight Added a sound effect for the basic attack, as well as some screen shake juice.
#gamedev#indiedev#indiegames#pixelart#pico8#gamingpic.twitter.com/j6fir1XuvP -
HEY ARCADE FANS! Here are 30 little arcade game remakes and demakes from all of
#Pico8 's history. I made a quick launcher cuz I was tired of looking for 'em. Have fun playing! https://www.lexaloffle.com/bbs/?tid=36689#RetroGaming#pixelart#arcade#indiegamingpic.twitter.com/NKzCNaN9wy -
#pico8#zeldo. Today I was working on the shop & boomerang logic.pic.twitter.com/3wGpbXpkCZPrikaži ovu nit -
#PICO8 FIESTA PARTY Some good progress today, but I'm running out of tokens :( pic.twitter.com/dlshyN296n -
Local multiplayer co-op

Difficult to play-test as a single dev though! #pico8 pic.twitter.com/4w1eYf59bc -
Working on another prototype ;)
#pico8#construct2#pyxeledit#indiegame#pixelartistpic.twitter.com/uaSdR3DsL5 -
Basic hyperspace jumping between systems is done. ....needs some particle hyperspace. priorities!
#pico8#pixelart#spacepic.twitter.com/LslhACKvRD
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