Rezultati pretraživanja
  1. prije 4 sata

    Descriptions and evaluations of methods for determining surface curvature in volumetric data See more: Authors: Hauenstein, Newman

  2. prije 5 sati

    Last couple of days I've worked on some WA* pathfinding in order to use it in a future game (I'm already working on). Experimented it with different weights to see how the units handled it. Here's one ex (road weight: 300 vs ground's: 0)

  3. prije 9 sati

    Did some learning of a* pathfinding with weights from scratch. Was a lot of fun.

  4. 31. sij

    This is so cool! Using to return units to their original formation!

  5. 31. sij

    Multi-agent parallel hierarchical path finding in navigation meshes (MA-HNA*) See more: Authors: Rahmani, Pelechano

  6. 29. sij

    Now they can shoot intelligently AND move around asteroids I feel like drones have really gotten somewhere. They'll be fun to fight in the final game.

  7. 28. sij

    This demo shows just how good real-time robotic pathfinding is getting.

  8. 28. sij
  9. 28. sij

    OK so I turned down several deals The bull was not for sale (yet?) I am getting vibes from a *bunch* of my favourite games - bits of Torment scattered around, and an opening that gave me flashbacks to Sanitarium, which has problems but left a big impression on me

    Prikaži ovu nit
  10. 14. pro 2019.

    The wildlife in The Riftbreaker knows how to group up and avoid obstacles. We could run around the map and watch them all day!

  11. 19. ruj 2019.

    Teaching in Barcelona together with Ramon Toldra'. Here is the labyrinth test for models. Brilliant way to show the issues with irrealistic choice!

  12. 14. ruj 2019.

    Enemy pathfinding and automatic camera panning for character activation and movement.

  13. 8. ruj 2019.
  14. 31. srp 2019.

    A* path finding native extension for is available on Asset Store now. This extension is developed by using 's MicroPather.

  15. 8. sij 2019.

    I created a simple to use Pathfinding script for Unity Tilemaps based off 's A Star implementation.

  16. Prikaži ovu nit
  17. 8. lip 2018.

    #34 C'était grave cool! Merci pour les encouragements! J'ai pas su me concentré sur cette dernière carte! Et Merci pour le fairplay de @TM2Bren sur t'es un monstre.

  18. 6. ožu 2018.

    JavaScript로 작성된 최단거리 길 찾기 오픈소스입니다. 링크는 데모사이트로 알고리즘을 선택하면 시각화해주는데, 장애물도 설치하여 알고리즘별 길 찾기 과정을 확인할 수 있습니다. Demo site:

  19. 31. sij 2018.

    getting back to work on Cavernoid, my space mining strategy game for . hoping to release before the end of February.

  20. for this researching on the mystery of the throwing themselves into water and fire without no apparent reason due an issue on the system

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.