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Descriptions and evaluations of methods for determining surface curvature in volumetric data See more: http://bit.ly/373RHdS Authors: Hauenstein, Newman
#CagJournal#ComputerGraphics#multiagent#parallelhierarchical#pathfinding#navigation#MAHNA#hierarchicalconfigurations pic.twitter.com/yfHVGdYVJi
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Last couple of days I've worked on some WA* pathfinding in order to use it in a future game (I'm already working on). Experimented it with different weights to see how the units handled it. Here's one ex (road weight: 300 vs ground's: 0)
#gamedev#programming#pathfinding#unitypic.twitter.com/n8DTamc3IT -
Did some learning of a* pathfinding with weights from scratch. Was a lot of fun.
#gamedev#indiedev#GameMakerStudio2#gamemaker#pathfinding#astarpic.twitter.com/LhAldnaSqU -
This is so cool! Using
#pathfinding to return units to their original formation!#gamedevpic.twitter.com/3R0WklJSQg -
Multi-agent parallel hierarchical path finding in navigation meshes (MA-HNA*) See more: http://bit.ly/2LC8ufB Authors: Rahmani, Pelechano
#CagJournal#ComputerGraphics#multiagent#parallelhierarchical#pathfinding#navigation#MAHNA#hierarchicalconfigurations pic.twitter.com/dBo8Crtlqf
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Now they can shoot intelligently AND move around asteroids I feel like drones have really gotten somewhere. They'll be fun to fight in the final game.
#IndieDev#IndieDevHour#SuperSpaceGalaxy#AI#Pathfinding#Programmingpic.twitter.com/Kwrz9VIlxW -
This demo shows just how good real-time robotic pathfinding is getting.
#AI#robotics#pathfinding https://bit.ly/3aOL2Xk -
Der Sandkasten 2.0 - Nichts für kleine Kinder! https://innfactory.de/news/innovationen-aus-aller-welt/sandkasten-2-0-ein-augmented-reality-praxisbeispiel/ …
#AugementedReality#AR#NextBigThing#ComputerVision#OpenCV#KI#Pathfinding#Terrain -
OK so I turned down several deals The bull was not for sale (yet?) I am getting vibes from a *bunch* of my favourite games - bits of Torment scattered around, and an opening that gave me flashbacks to Sanitarium, which has problems but left a big impression on me
#pathfinding https://twitter.com/catacalypto/status/1222006274197340160 …Prikaži ovu nit -
#ScreenshotSaturday The wildlife in The Riftbreaker knows how to group up and avoid obstacles. We could run around the map and watch them all day!#indiedev#gamedev#rts#pathfinding#strategy#gaming#riftbreaker#steam#playstation#xboxpic.twitter.com/IcbGrWRUMJ -
Teaching in Barcelona
@CERTEC_UPC together with Ramon Toldra'. Here is the labyrinth test for#evacuation models. Brilliant way to show the issues with irrealistic#route choice!#pathfinding#pedestrian#simulationspic.twitter.com/jbCgHVn1cG
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Enemy pathfinding and automatic camera panning for character activation and movement.
@HomeTeamGameDev#gamedev#indiedev#programming#javascript#pathfinding#screenshotsaturdaypic.twitter.com/h6n9iX7Wlq -
Climbable ledges and ladders.
#gamedev#indiedev#programming#pathfinding#javascriptpic.twitter.com/66vLYPxlf5 -
A* path finding native extension for
@defold is available on Asset Store now. https://www.defold.com/community/projects/150885/ … This extension is developed by using@grinlizLT's MicroPather.#gamedev#indiedev#defold#gamedevelopment#pathfinding#astar -
I created a simple to use Pathfinding script for Unity Tilemaps based off
@redblobgames's A Star implementation. https://github.com/antonpantev/pathfinding …#gamedev#madewithunity#unitytips#pathfinding#tilemapspic.twitter.com/Et9cOgSHKv -
Ready with
@viola_cambie for@digitalbim @SAIE, see you on Thursday with custom#CrossPlatformServices#DataStreaming#AgentSimulations#Isovist#Crowd#PathFinding with@AutodeskForge@unity3d@SocketIO@nodejs , Powered by@lombardini22#DDLab#Research#Development Teampic.twitter.com/JtQnUVopxq
Prikaži ovu nit -
#34 C'était grave cool! Merci pour les encouragements! J'ai pas su me concentré sur cette dernière carte! Et Merci pour le fairplay de @TM2Bren sur
#Pathfinding t'es un monstre. -
JavaScript로 작성된 최단거리 길 찾기 오픈소스입니다. 링크는 데모사이트로 알고리즘을 선택하면 시각화해주는데, 장애물도 설치하여 알고리즘별 길 찾기 과정을 확인할 수 있습니다.
#Javascript#opensource#pathFinding Demo site: https://goo.gl/gBo7dE pic.twitter.com/72xysI15Ol
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getting back to work on Cavernoid, my space mining strategy game for
#pico8. hoping to release before the end of February.#procgen#gamedev#pathfinding pic.twitter.com/VeQxecC7Zh -
for this
#screenshotsaturday researching on the mystery of the#samurais#SuicideSquad throwing themselves into water and fire without no apparent reason due an#pathfinding issue on the#AI system#gamedev#indiedev#indiegame#gaming#gamer#kirikomi#noshi#origami#papercraftpic.twitter.com/RkfAmSa5EF
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