Rezultati pretraživanja
  1. prije 1 minutu

    I spent the weekend learning about , and building my own little 3D game engine, it can't do much right now, but it'll improve !

  2. prije 2 sata
  3. prije 3 sata
  4. ++, , , Talented and experienced game developer is interested to relocate and work in a game studios from Finland, preferred Helsinki. Check out details and please reach out!

  5. prije 14 sati

    RT : NoMachine software enables you to deliver desktops and applications that perform best using GPU for hardware acceleration, including 3D professional graphics applications based on running on . Find out more at …

  6. ✅ Testing a tile map tool editor made using my custom Game Engine. 🚀 Looks promising!

  7. 1. velj

    I have come across a nice on homogeneous coordinates & Projective geometry for starters.I hope it will be of help for people starting .For me is one of the best explanations I have seen.

  8. 1. velj

    friends I'm having this issue setting the viewport. The red rect is always x:0 y:0 w: window.width, h: window.height. The viewport is the same. If I don't set it seems like it works, but if I set it and resize the drawn rect doesn't match. Anybody know why?

    Prikaži ovu nit
  9. 31. sij

    Hello everyone! After a lot of work, here the sixteenth video about the creation of in . Today we'll talk about ! Link: I hope you'll enjoy it!

  10. 31. sij
  11. 30. sij

    Today in my graphics lecture I created a 3D cube loading system with this uses a basic indices system so that no vertices are repeated while drawing this cube making it more efficient than drawing each vertex on each face

  12. 30. sij

    I was thinking about using the leap in UVC mode to access image data directly on the Quest. To save time, I have used a Unity Asset : USB Camera for Unity Android from Chaosikaros, and after some / FBO problems, I was able to access the YUY2 image interpretation.

    Prikaži ovu nit
  13. 30. sij
  14. 30. sij

    Hoy de Hoy Blendy Friends! Now my game has lense flare! Gaze upon the blinding light of next generation graphics... and despair. Running in the Blender Game Engine & all glory to the patrons (listed in the video!)

  15. 29. sij

    Varying the rate of fragment shading to match lens distortion in VR gives a performance boost with almost no visual artefacts. Can't wait for more widespread support from GPU vendors!

  16. 29. sij
  17. 29. sij

    Hardware news on next Xbox and ps5 consoles. If the rumors leaked are confirmed, porting opengl code to these may get easier. Esp considering the switch appears to support opengl already.

  18. 28. sij

    Double checked and profiled the engine prior to the above-mentioned changes... and the performance hasn't dropped due to me. I really can't understand why Mesa 19.2.8 update could have caused this. :-\

    Prikaži ovu nit

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.