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Sponza time! Added camera motion blur based on depth reprojection
#polyengine#shaders#cpp#opengl#gamedevpic.twitter.com/xcauIR0fgz
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Everything you wanted to know about `w` but were afraid to ask
#opengl#graphics#programming https://www.opengl.org/discussion_boards/showthread.php/132277-the-fourth-component-of-opengl-vertice-coordinates … -
Our Advanced QML training comes to Chicago, IL next month! Find out more and register: http://ow.ly/eloS30l0lW7
#qml#qtdev#opengl#cpppic.twitter.com/qSmrbNZRwU
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Guess the engine ;) Testing new features with RenderDoc in
#polyengine#shaders#cpp#opengl#gamedevpic.twitter.com/TwNxUAZxlH
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OpenGL (PNGL) weekly job market value is up 7% to $127,572.72 https://buff.ly/2JnoLRy
#opengl#salarypic.twitter.com/LFC2VMMuj2
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Take a look at our schedule to see if the training for you is coming up soon! http://ow.ly/Q0CP30kYMEe
#qtdev#qml#qt3d#opengl#cpp17pic.twitter.com/WykpSLwtUG
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Working on last minute post effects for
#polyengine just before@slavicgamejam. We can do Doom-like red bokeh around particles. Depth of field is based on Liquid Carbon by Virgill https://www.shadertoy.com/view/llK3Dy#gamedev#indiegamedev#shaders#opengl#bokeh#cpp#demoscenepic.twitter.com/HJdOpvSuko
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I made this a while ago with Python and some old OpenGL libs...
#Python#touhou#opengl pic.twitter.com/a7MZHf0FUp -
My
#audioreaction#workshop about to deploy in @madsummerschool / @esmad_pporto . . . . . .#teaching#maxmsp#zsadescriptors#soundanalysis#sound#audioreactive#audiovisual#processing#opengl#openframeworks#maxforlive#abletonlive @c74connect@able… http://bit.ly/2LoLy1f pic.twitter.com/ljZPvD6qNU
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Thesis: Cross-Compiling Shading Languages
#GLSL#OpenGL#GLSL#HLSL#Renderinghttps://hgpu.org/?p=18377 -
Not done with it yet, but done for the night :p Some basic GUI, just to get a feel for it.
#java#gamedev#openGL#blender3dpic.twitter.com/LBkC2fqkyO
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Learning
#OpenGL is fun! I know so far it's just a bunch of triangles, but it's MY bunch of triangles, and I love them. pic.twitter.com/0vdYq81PtJ
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Disregard my last tweet about not doing much work tonight, so here is a screenshot of my newly implemented skybox at 5 in the morning :)
#java#openGL#gamedevpic.twitter.com/MOzqDYUdSm
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There’s an early beta version of KodeLife for iOS available now! Support for iPhone and iPad form factors, Metal and OpenGL ES 2/3 APIs and external keyboards. If you’d like to give it a try, please send email to support@hexler.net
#kodelife#metal#gpu#shader#glsl#opengl pic.twitter.com/XqethOjXC0
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Testing a scriptable text timeline!
#gamedev#indiegame#IndieGameDev#indiegames#gamedevelopment#opengl#cpluspluspic.twitter.com/LtuxpPYYA5 -
Some OpenGL terrain generation practice. Phase zero complete - simply loading terrain from .bmp file.
#gamedev#opengl#indie#indiedev#screenshotpic.twitter.com/cyMMFBvGFY
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Height-mapping has been implemented :)
#opengl#java#blender3d#indiegamedev#rpgpic.twitter.com/s047qXpCYr
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Things are starting to look somewhat not horrible :)
#OpenGL#gamedev#rpg#javapic.twitter.com/ed93MW52O9
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