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Testing a tile map tool editor made using my custom Game Engine.
Looks promising!
#gamedev#indiedev#indiegamedev#gamedevelopment#gamedeveloper#screenshotsaturday#pixelart#indiegame#cpp#opengl pic.twitter.com/91Moy8NwJd -
#opengl friends I'm having this issue setting the viewport. The red rect is always x:0 y:0 w: window.width, h: window.height. The viewport is the same. If I don't set it seems like it works, but if I set it and resize the drawn rect doesn't match. Anybody know why?#rustlangpic.twitter.com/wo6qSnv7h0Prikaži ovu nit -
Hello everyone! After a lot of work, here the sixteenth video
#tutorial about the creation of#3D#Game in#cpp. Today we'll talk about#smartpointer! Link: https://youtu.be/qPluCT6Ectk I hope you'll enjoy it!#directx#opengl#gamedev#indiedev#win32pic.twitter.com/n3s9js8qkj
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When you finally get revenge on the friend who’s killed you 8 times in a row...
#voxel#voxelgamedev#gamedev#gamedevelopment#indiegamedev#indiegame#indiegames#indiegaming#lowpoly#blender#csharp#opengl#freegame#freegames#steam#steamgame#discord#newgame#freetoplaypic.twitter.com/pFX6NchB8u -
I was thinking about using the leap in UVC mode to access image data directly on the Quest. To save time, I have used a Unity Asset : USB Camera for Unity Android from Chaosikaros, and after some
#OpenGL / FBO problems, I was able to access the YUY2 image interpretation. pic.twitter.com/WGKaQldrPXPrikaži ovu nit -
Hoy de Hoy Blendy Friends! Now my game has lense flare! Gaze upon the blinding light of next generation graphics... and despair. Running in the Blender Game Engine & all glory to the patrons (listed in the video!)
#b3d#blender3d#opengl#BGE#indiedev#horror#Patreonpic.twitter.com/qsW7Bm8u17 -
Varying the rate of fragment shading to match lens distortion in VR gives a performance boost with almost no visual artefacts. Can't wait for more widespread support from GPU vendors!
#GL_NV_shading_rate_image#OpenGL#VRS#KeyVRpic.twitter.com/h11SfYky6R -
#wipwednesday I have both characters in now. You can pick who you want to use and both characters are used in teamwork maps#opengl#notmadewithunity#gamedev#indiegame#stealth@SyntyStudios@MoCapOnlinepic.twitter.com/KPOFel1hT8 -
https://www.youtube.com/watch?v=qPbreAZTM6s … Dreamcast OpenGL benchmark program showcasing 7 different ways to render animations. Perf ranges from 7fps to 55fps. (model from
@rizzoislandgame)#dreamcast#opengl#gamedev#indie#retrodevPrikaži ovu nit -
Currents by
@active_theory is built for Magic Leap using WebGL and renders hundreds of thousands of particles
Using their tools, a WebGL site becomes a native OpenGL app instantly 
Learn more:
https://magi.ca/crntstwd #webgl#opengl pic.twitter.com/mOrWWvfpB4 -
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I made a screen-space horizon-based diffuse reflection thingy! Obviously it is cranked all the way to "silly", and it shouldn't be used like this, but who cares :P Around 1ms incl. filtering @ square-ish 1080p on RTX 2080.
#opengl#rustlangpic.twitter.com/jYQoxjO1yC -
Also from the same engine: Kill Bill as a roguelike prototype that I abandoned because I got carried away with graphics. Uploaded to reddit a while back
#gamedev#screenshotsaturday#indiedev#opengl#KillBill#roguelikepic.twitter.com/UtrDXhOYdw -
glslをOpenGLに投げずに自分で解釈してレンダリングするpythonコード書いた。左がOpenGLのレンダリング結果。右がnumpyで配列計算させて自力レンダリングした結果です。一緒になるだけですが。
#python#opengl#shaderpic.twitter.com/OgbmvteOOM -
My newest 64k intro production "fr-093: Technology" which won the first place at the
@evoke_eu 2019 Demoparty in Cologne, Germany. https://youtu.be/6iB0N-ohuV8#Evoke2019#Evoke#Demoscene#OpenGL#SoftSynth#GPU -
Wrap Deformer - Procedural and Parametric modeling tutorial
#cinema4d#maxon#c4d#3dtutorial#tutorial#3d#procedural#parametric#deformer#generator#polygon#spline#opengl#viewport#hardsurface https://www.youtube.com/watch?v=oe7gwiB8SHc …pic.twitter.com/IrRiK9E5OI
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More impressions from the legendary #1 4K at Revision 2012, Hartverdrahtet by Akronyme Analogiker http://pouet.net/prod.php?which=59086 … Project file here: https://drive.google.com/file/d/1Zpu0adu8zJHX4WkGc8qqF6M5zDjptU0_ … Happy Koding!
#hexler#shader#shadertoy#kodelife#glsl#opengl#realtime#gpu#cg#demoscene#webgl#gamedevpic.twitter.com/1jqyY79GGV -
Another great shader! “Rhodium liquid carbon” by Virgill https://shadertoy.com/view/llK3Dy
#shader#shadertoy#kodelife#glsl#opengl#realtime#gpu#cg#demoscene#code#webgl#fragmentshaderpic.twitter.com/IQWFwNsdIN -
I am so impressed with
@rustlang support for#WebAssembly using the wasm-bindgen tools! Just finished implementing a#WebGL backend to my toy renderer in addition to#OpenGL. This makes it possible to build the same application to both desktop and web!@rustwasm#rustwasmpic.twitter.com/hhOMXUFphvPrikaži ovu nit
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