Rezultati pretraživanja
  1. 30. stu 2019.

    day 30 - innards, of a computer, last day of , not a fan of the organic stuff so I revisited the circuit idea with a bit more advanced approach, it's like a multilevel voronoi, allowing a mix of bigger and smaller features

  2. 29. stu 2019.

    day 29 - labyrinth, infinitely re-configuring, impossible to solve

  3. 17. pro 2019.

    Wow, this has been quite the month (and a half)! I'm finally done with all 30 prompts! Each is made from a sphere primitive with a procedural shader in Blender. Thanks to everyone for the amazing support and overwhelmingly positive feedback! :)

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  4. 16. stu 2019.

    16. Greeble. Node-based nodes in 2d nodetree, driven by 3d cube 🤪 . 100% useless/pointless (nodes in thread).

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  5. 28. stu 2019.

    Day 23. Planet. I'm late so let's meke it quick. Even faster 🤪 12959 cities, location and population from ), nodes in thread...

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  6. 5. stu 2019.
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  7. 27. sij
    Odgovor korisnicima

    I agree. You might want to browse

  8. 31. pro 2019.

    2019 was a great year for noodling! We can't measure how great it was, but we can measure how great was! So here are some stats to celebrate this fantastic year, and looking forward to many more nodes in 2020!

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  9. 22. pro 2019.

    So happy I managed to go through all the prompts from ! It took me a bit over than a month because I started late, skipped sundays, and missed the deadline a few other days. Here's the full grid of my 30 renders, along with a few observations:

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  10. 17. pro 2019.

    🎉🎉1000 Follower Celebration🎉🎉I'm finally ready to unveil what I've been planning! To celebrate breaking the big 1k milestone, I'm releasing my entire pack of 30 materials FREE for personal/educational use! Thank you all for the support!

  11. 17. pro 2019.

    Day 30 (final) of - Innards Anatomically correct sphere primitive (It is done... at last...)

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  12. 16. pro 2019.

    Day 29 of - Labyrinth Almost there...

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  13. 14. pro 2019.

    Day 23: Planet To turn the single default cube into this miniature planet with volumetric clouds and atmosphere, I used the same technique of turning the mesh inside out, as for the asteroid.

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  14. 2. pro 2019.

    Day 15: Tiles I made a procedural carpet pattern and added blood on top, all part of one shader on one plane. More info below.

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  15. 30. stu 2019.

    Day 30 (Final): Innards. This one kinda grossed me out a tad bit but I really liked how it turned out. Subsurface scattering is key here. I took some major inspiration from . I can't wait till next year!

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  16. 30. stu 2019.

    And thats a wrap! Here is a full layout of all 30 materials! It was definitely not easy, but it was a blast and I learnt a ton!😄 Here is a link to the artstation post!

  17. 30. stu 2019.
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  18. 30. stu 2019.

    Nodevember is really a crazy month😆 - total nodes: 3226 - total vertices: 3095 - max nodes: 325 (12. Paper✈️) - max vertices: 1001 (16. Greeble🤖) - zero vertices: 02. Cloud☁️

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  19. 30. stu 2019.

    day 30 of : innards 🧠 i re-used the truchet tiling setup from yesterday labyrinth

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  20. 29. stu 2019.

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