Rezultati pretraživanja
  1. 11. lis 2014.

    Pushed Metal support to glsl-optimizer. So yeah, it can convert GLSL into Metal now.

  2. 11. lip 2014.

    Apples started some interesting discussions, if you can't follow what this is all about, this might help:

  3. 12. ruj 2017.

    on has a lot of new features. Tile shaders, image blocks, advanced rather order groups, & more.

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  4. 1. lip 2017.

    Evaluating perf for 2D vector renderer So far 8.3M vertices @ 60PFS My hand will hurt drawing before drops a frame

  5. 10. lip 2019.

    "Introducing Metal 3" - my newest blog post

  6. 26. lis 2017.

    someone had the great idea of putting up a list of resources available on github! 🤘🏻

  7. 12. ruj 2017.
  8. 8. lip 2015.

    , , are all using on . Major CPU performance and battery life improvements as a result.

  9. 29. tra 2018.

    Just tried viewer written with , it's impressive, good job !

  10. 1. pro 2018.

    "Using eGPUs with Metal" - a new blog post I just wrote after a few months of being away from writing :)

  11. 12. ruj 2015.

    I wrote something on how Oryol's graphics resource handling was changed for the new 3D APIs:

  12. 30. ruj 2014.

    Looks like Metal support landed to Unity 5.0 trunk and should be in the next beta or so!

  13. 1. srp 2017.
  14. 4. lip 2018.

    The documents are updated. You can find information on new features on metal and and tools

  15. 10. lip 2019.
  16. 27. svi 2017.

    Working with memory in Metal - part 2

  17. 6. stu 2019.

    I'm booking my freelance schedule for 2020, I'll be available mid Feb onwards for retweet pls

  18. 29. svi 2018.

    I just wrote a book for Metal game engine developers with ! For a limited time only the price is discounted.

  19. 12. ruj 2017.

    Thanks to awesome job by our amazing GPU HW & platform architecture teams and the GPUSW team and . Great job my team. Love'em all.

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  20. 4. stu 2017.

    Compute shaders on OS X Metal is possible. Just first launch of GPU ClothTool on Mac.

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