-
Pushed Metal support to glsl-optimizer. So yeah, it can convert GLSL into Metal now. https://github.com/aras-p/glsl-optimizer/blob/master/Changelog.md …
#metalapi -
Apples
#MetalAPI started some interesting discussions, if you can't follow what this is all about, this might help: http://renderingpipeline.com/2014/06/whats-the-big-deal-with-apples-metal-api/ … -
#MetalAPI on#A11Bionic has a lot of new features. Tile shaders, image blocks, advanced rather order groups, & more. https://developer.apple.com/videos/metal/Prikaži ovu nit -
Evaluating
#MetalAPI perf for 2D vector renderer So far 8.3M vertices @ 60PFS My hand will hurt drawing before#iPadPro#GPU drops a framepic.twitter.com/KDs6p5tlkz -
"Introducing Metal 3" - my newest blog post https://bit.ly/2KHXXQ7
#MetalAPI -
someone had the great idea of putting up a list of
#MetalAPI resources available on github! https://github.com/adamnemecek/awesome-metal …
-
You can find the details regarding new
#MetalAPI for#A11Bionic GPU here: https://developer.apple.com/documentation/metal/about_gpu_family_4 …https://twitter.com/gavkar/status/907682710688219136 … -
#CoreAnimation,#SpriteKit,#SceneKit are all using#MetalApi on#IOS9. Major CPU performance and battery life improvements as a result. -
Just tried
@warrenm#gltf viewer written with#metalAPI, it's impressive, good job ! pic.twitter.com/Vcj2KkLJIX
-
"Using eGPUs with Metal" - a new blog post I just wrote after a few months of being away from writing :) http://metalkit.org/2018/11/30/using-egpus-with-metal.html …
#MetalAPI -
I wrote something on how Oryol's graphics resource handling was changed for the new 3D APIs: https://github.com/floooh/oryol/blob/d3d12/doc/GfxResourceTour.md …
#D3D12#MetalAPI -
-
"Introducing Metal 2" - my latest
#MetalAPI article http://metalkit.org/2017/06/30/introducing-metal-2.html … -
The
#metalapi#Metal2 documents are updated. You can find information on new features on metal and#MPS and tools https://developer.apple.com/documentation/metal … -
"Introducing Metal 3" by
@gpu3d is a nice overview http://metalkit.org/2019/06/10/introducing-metal-3.html …#MetalAPI -
Working with memory in Metal - part 2 http://bit.ly/2r9pct3
#MetalAPI#HappySaturday -
I'm booking my freelance schedule for 2020, I'll be available mid Feb onwards for
#gfx#ux#visualdesign#realtime#graphics#swiftlang#metalAPI#iOS#macos#tvOS#development#unity#unreal#glsl#threejs#javascript#cplusplus#objectivec#AugmentedReality#opengl retweet pls -
I just wrote a book for Metal game engine developers https://bit.ly/2xnTa1f with
@carolinebegbie! For a limited time only the price is discounted.#MetalAPI#Metal2 -
Thanks to awesome job by our amazing GPU HW & platform architecture teams and the GPUSW team and
#MetalAPI. Great job my team. Love'em all. https://twitter.com/gavkar/status/907665336874311680 …
Prikaži ovu nit -
Compute shaders on OS X Metal is possible. Just first launch of GPU ClothTool on Mac.
#AssetStore#GPU#MetalApi#GameDev#indiedev pic.twitter.com/McyGJtuusj
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.