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  1. May 24

    Hey! Been playing around with and polar coordinates more and made a stylised whirlpool shader! 🌊🌀I'll be writing this up on my blog soon(ish)!

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  2. May 30

    Alright last update on the cave, finished polishing it and its good to be integrated into the open world,, now to add a "hole" in the ocean through which to enter this cave area and others like it.

  3. May 30

    Realtime "plexus" mesh generation between particles based on proximity in (similar to the After Effects plugin). UV-mapped and all! 😊

  4. May 31
  5. May 24

    [Prototype] 1-button endless runner meets bullet hell where you literally ascend the leaderboard! Yay or nay?

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  7. May 26

    Hi People of the Internet. As requested by so many of you I made a tutorial about Cutting Meshes in Watch the full tutorial here :

  8. May 24

    Keeping up with the elemental vibe for , this time with some earth/rock attacks! Definitely not happy with the ground-crack texture, but I just couldn't fiddle with it any longer 🤷‍♂️

  9. 6 hours ago

    Come into the derelict house of God, and make your purpose clear once more.

  10. May 31
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  11. 2 hours ago
  12. May 29

    We are very excited for how Chronoloop is turning out!! Here is a video of the map and combat system!

  13. 24 hours ago

    So, I tried posting about new artwork for Lumi and The Dark Nebula earlier today, but without noticing I ended up tweeting the CMYK version, which had all colors messed up... my bad😅 Here is the right version:

  14. May 31
  15. 2 hours ago

    Although the player has no direct control over their character in Stone Story, combat is far from mindless. Timing and strategy come into play as you swap out gear, look for openings, and plan your attack.

  16. May 31

    My todays contribution to the Friday. Have a nice weekend everyone 🦊🦋

  17. May 20

    Hey guys, I post a trailer of Chrono Sword. Please enjoy it :)

  18. May 19

    Still playing with those shaders, exploring the base concept 🕊️

  19. May 20

    hey peeps ! we are ramram and we're making this game thing with rad visuals and a strange cubic setup (kinda like but not ortho) - peace

  20. May 21

    Simpler days for our heroes of How We Know We're Alive.

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