Rezultati pretraživanja
  1. 6. velj

    Added 1 more stage of character evolution and added Particles when evolving.

  2. 17. sij

    First look at the new cave area!

  3. 2. sij
  4. 29. sij
  5. 9. sij

    I made a demo of a kinematic character that is aligned to gravity and can walk on curved surfaces. A simplified version of a prototype I made.

  6. 15. pro 2019.
  7. 4. stu 2019.

    5 days left, now with some tangible progress! Food will help the party in many ways, which they'll need to face so many waves of enemies!

  8. 16. stu 2019.
  9. Working on the transition out of the top-down shooter view and back to the floor selection screen. What do you think?

  10. 29. stu 2019.
  11. 25. sij

    I'm gonna try something a lil different for Here I have a picture of a room with nothing but the Godot icon. How should he control? (poll in thread)

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  12. 22. stu 2019.

    Working on adding the first strong/elite enemy robot to the game. I'm excited to show the progress soon! Amazing artwork of the robot by .

  13. 5. velj

    In this (late again) , I'm just letting you know that I'm still working on preparing the demo. It will be released very soon with the full first area! (4 levels + boss.)

  14. 5. velj
  15. 5. velj

    A little update on . Added a basic state machine to the enemies {WALK, WARN, CHASE}. Might have to teak a bit the timers and the speeds.

  16. 5. velj
  17. 5. velj

    After Learning Godot about a month Trying to build a game using assets There are a lot of things that need to be added ( Fire sound - Health...) it doesn't look that good But the Game started to look alive

  18. 5. velj

    This week's project was adapting a JS tutorial to Godot, and it was a success!

  19. 4. velj

    Alpha:: Parallax Backrounds for levels 1, 2, 3... all made with , and time tracker starts to show a rather snail pace... sigh... But working with layers allows to have everything on its place, for now...

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