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#luxeengine dev log #9 - refocus https://luxeengine.com/dev-log-9/ get your luxe 2019 progress report on editors, engine, modules and existential musings right here. p.s keep telling your friends about luxe, and join the discord https://discord.gg/5Q8rGZ7 pic.twitter.com/fzF3jOO0uC
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Stoneset is a "build-your-own-match-3" puzzle game built by
@andershnissen, just released on Android for free (no ads, no IAP): https://play.google.com/store/apps/details?id=com.anissen.stoneset … Stoneset uses the#luxeengine alpha, and has years of love and polish poured into a fun game. Follow and support them! pic.twitter.com/kQDekDY1gv -
Ok! Doing another relaxed
@luxeengine /#luxeengine stream today at 6:30ish PST. Join us at https://twitch.tv/svennn as we continue on this a prototype, show more of the engine, and answer any questions you might have!pic.twitter.com/Hny4foJXE4
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last night I did another quick
@luxeengine/#luxeengine stream, continuing from the previous small game prototype. Adding some collision, loading a scene, and more. The resulting vod is here. https://www.twitch.tv/videos/405893478?collection=w1QgtZuokBUPIw …pic.twitter.com/mBCL67yKzj
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#luxeengine dev log # 8 - preview progress https://luxeengine.com/dev-log-8/ See the luxe editor in action, 2018 goals vs outcomes, a c#/c++/wren test, some web samples and much more. p.s show luxe to your friends. p.p.s join the luxe discord for live dev news https://discord.gg/5Q8rGZ7 pic.twitter.com/2rjBR1PClz
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Happy new year! We're finalizing a
#luxeengine dev log on 2018 progress, and goals for 2019. Here's a (very) WIP teaser while you wait. One is editing the tiles, other is a sample project using them. All UI subject to change. tileset by@ADAMATOMIC - https://adamatomic.itch.io/caves-of-gallet pic.twitter.com/p3JWlQu7fU
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the
@luxeengine /#luxeengine tilemaps are coming along really nicely,@ADAMATOMIC tileset a really good test case for all the nuanced fun to be had. The editor is almost all fleshed out too. Can't wait to talk more about it!pic.twitter.com/lDm4dXYFOf
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We're excited to release the new
#luxeengine website! It shows what luxe 1.0 is like, the development status and more. visit https://luxeengine.com Sign up if you'd like to try it soon, plus here's a short post on 2018 plans: https://luxeengine.com/dev-log-7/ pic.twitter.com/3SojS4d1WA
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#luxeengine is getting ready for 2018 with a new landing page for 1.0. It will feature details about the engine design, what to expect, and more. To make sure you don't miss out, sign up for updates here - https://luxeengine.com/news/ pic.twitter.com/32Kr1lD06N
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I've added a
#haxeflixel and#luxeengine example to my#haxe#imgui bindings. Hope to add examples for more frameworks as I get the time. https://github.com/Aidan63/linc_imgui …pic.twitter.com/FceMbsDLqc
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we're hard at work finalizing
#luxeengine - more details toward the transition are heading to a dev log soon! pic.twitter.com/JyNV6CV2Zm
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Tracks can now be painted and you can use your own textures by dropping them into a folder.
#haxe#luxeengine#gamedevpic.twitter.com/yIdcdEAbVC -
changed the screen size to 380x180
#screenshotsaturday#luxeengine#gamedev#luxeengine pic.twitter.com/MiDpWP07Id
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#Haxe Roundup 374 https://haxe.io/roundups/374/ is out!#luxeengine updates galore, excellent coding tips, lots of codebook examples & lots more! -
Tiles that let you move in only one direction. (Uses God of Thunder tileset)
#haxe#luxeengine#gamedevpic.twitter.com/2XC4AhqigU -
Experimenting with some top-down style
#gamedev by trying to recreate the DOS game "God of Thunder" using#haxe and#luxeengine pic.twitter.com/2hHMM0dsBd -
Got it working! The spotlight effect now surrounds multiple entities.
#gamedev#screenshotsaturday#luxeengine pic.twitter.com/kVUzRbEaKQ -
snõwkit dev log #12 - moving forward An important post on house keeping
#snowkitcommunity#luxeengine https://snowkit.org/2016/08/25/snowkit-dev-log-12-moving-forward/ … -
The
#Haxe#LudumDare 35 roundup is out! https://haxe.io/ld/35/ featuring games made with#luxeengine,#HaxeFlixel, heaps and#OpenFL!
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