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Been a real long time in coming, but we finally have a blogpost. Look at all that awesome! Please reshare so everyone knows we're deep in the action <3 https://lispysnake.com/blog/2020/02/02/the-slippery-serpent/ …
#lispysnake#serpent#opensource#IndieGameDev#LinuxGaming#vulkan#MadeWithBGFX#TiledMapEditorpic.twitter.com/z57PLy3cGF
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WHOOP there it is - New
#lispysnake blogpost! Full#TiledMapEditor support - animated tiles, layers, and whatchacallums. https://lispysnake.com/blog/2019/10/11/lispysnake2d-animated-tiles/ …#IndieGameGame#2dgames#devlog#linux#opensource#gamingpic.twitter.com/hqGbFHmz5B
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Following up on the previous post.. quick video showing advances in our
#lispysnake 2D game engine. Just working on a tech demo to flesh out the engine basics. https://youtu.be/9-pHfS0TEus#devtober#devlog#IndieGameDev#GameEnginePrikaži ovu nit -
Another quick progress update video showing performance improvements in the game engine: https://youtu.be/0XKSw2sNIco Quick & dirty test just showing lots and lots of sprites.
#lispysnake#IndieGameDev -
Oh lookie. Selecting
#OpenGL or#Vulkan at app start. Ignore the derpy frame rate we broke that a few commits ago. :P And yes, that's a whole lot of code for#serpent.#lispysnake#OpenSource#LinuxGamingpic.twitter.com/7kujHaq59P
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It's been a really tough couple of months over here, and I've got a blogpost coming to detail that. Fear not though, we've not been completely absent. Any of the keen eyed will see we're rebasing 2 months of work into the
#serpent repo over the last week.#lispysnake#fosspic.twitter.com/8ML8V6CU38
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