Rezultati pretraživanja
  1. 28. sij

    NEW UPDATE! Added animated backgrounds for main menu, loading screen and hanger, added pause button and new death menu.

  2. Reaching Perfection, Chapter 11: Smooth Spawning In the last chapter of Reaching Perfection the focus was on what a player sees initially when spawning/respawning. This chapter looks at what happens in the moments that follow.

  3. 27. sij

    I teamed up once again with a talented who created models and textures for our next project. Bomb defusal map set in abandoned, aztec themed waterpark. This is our entry for tropical mapping contest.

  4. 1. velj

    A brief overview of the design thinking for Watch Dogs 2 - Automata before I forget it completely and it gone forever. Complete with insights.

  5. 28. sij

    +8h Improvement (16 total) of my last , read the twits bellow to know more about it. ¡Thanks to everybody for the feedback!

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  6. prije 21 sat

    Remember last time, when we asked what is new in ? A lot of people had the right guessing: 🌳🌳 We got new trees!!!🌳🌳 Doesn't sound fancy. 😅 But it has a huge impact on the .

  7. This is generally how the creation of a biome starts in Nanotale 💡

  8. Hey community, they are looking for a level designer! 😱

  9. prije 4 sata

    decided i needed to beef up my skills, so i figured, why not quake maps? i set this up in about 30 minutes with trenchbroom.

  10. prije 10 sati

    I recently worked on a Overwatch hybrid map, here is the first draft of the sketch.

  11. prije 12 sati
  12. prije 14 sati

    feeling really awesome about work done on this today. now, to fill it with things to kill you...

  13. Absolutely tired of humans today so spent the evening with a new note book, a new pen, some and a pint.

  14. 2. velj

    Gameplay footage around the map without those wireframes

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  15. 2. velj

    A bit of stuff i'm working on.... Linear post apocalyptic city level for . Well basic shape is already done , still a lot to be done../

  16. 2. velj

    A short clip from a small project im working on. My goal is to create a parkour game where the player can choose between multiple paths. I want to improve my prototyping and level guiding skills with the project.

  17. 2. velj

    First Global Game Jam, been a busy weekend

  18. 2. velj

    Open world games be like

  19. 2. velj
  20. 31. sij
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