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  2. 5 hours ago

    First look at the character/art style for our medieval-apocalypse survival game Before The Dawn, currently in development. Let us know what you think!

  3. 1 hour ago
  4. 4 hours ago

    GAME MAKING TIME requires SNACKS! Lots of em. ^_^

  5. 3 hours ago
  6. 5 hours ago
  7. 4 hours ago
  8. I recently implemented coyote time into my game, i have mixed feeling about it. Ended up having 2 frames of coyote time but tried up to 10. What is the thoughts on coyote time? Is it good for accessibility/game feel, or does it encourage sloppy playing/mistakes.

  9. 4 hours ago

    I added the option in the pause menu to pick between aiming modes. (Classic or Normal)

  10. 6 hours ago

    Time for 👍New shots taken from our upcoming RPG Kingdom Sieges ⚔️. Save if you like it, follow if you want support us 😀

  11. 4 hours ago

    This is how my game is going to look like. There was a lot of adjustments with colours, textures and so. It's a fun piece of work, especially when you are not an artist.

  12. 3 hours ago
  13. 5 hours ago

    in a game where time is your biggest enemy, fight back with ...LIGHTSPEED! the new gold reward for Ratbot stops enemies (and the timer!!) dead in their tracks

  14. 5 hours ago

    My game has bugs... the good kind!

  15. 2 hours ago
  16. Long time - no see.😃 Isekai Tales development goes on. As I'm working on the logics, not much to show off yet, but this period will end and you'll get to see even more juicy stuff 🍉 For now, have a peek at my wonderous programmer art 😁

  17. 2 hours ago

    Our weekly feature updates may be less frequent now, as we focus on optimization and systems testing, but we’ll continue to provide updates where possible. This week, we’ve replaced and optimized our environment lighting.

  18. 6 hours ago

    "Be like the bamboo: the higher you grow, the deeper you bow." - Chinese Proverb ... also very useful to overcome gaps! (WIP animation)

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