Rezultati pretraživanja
  1. 29. stu 2019.
  2. Finally I decided to start rewriting the pages of attractor formulas of site and to give them more math connotation Now is also possible to explore a specific attractor, viewing it in (/), directly from html page

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  4. Odgovor korisniku/ci

    3D RealTime scout, hypercomplex and DLA3D Live online : It's a lightened version of OpenSource and multi-platform GitHub code:

  5. Odgovor korisnicima

    True! The noise, for the examples, has been added, but I use (I created it for) this filter in to produce "stardust" ("partilce-dust") effect In the GLOW section is "bilateral threshold", or in is the only one GLOW filter Live WebGL:

  6. Odgovor korisnicima
  7. v.1.3 released scout... and hypercomplex It's and multi platform is a lightened / also for mobile devices What's new:

  8. 20. kol 2019.

    Current Status: exporting vertices from glChAoSP into Blender...😎 (OpenGL Chaotic Attractors of Slight (dot) Particles by

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  9. Exploration of Aizawa attractor with also on youtube...

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  10. Exploration of Aizawa attractor with 10 Million of particles fps Rendering techniques used in sequence: AlphaBlending AlphaBlending + Glow Solid Particles DualPass Rendering DualPass + AO DualPass + AO + Shadows DualPass + AO + Shadows mixed with AlphaBlending

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  11. new release v.1.3 (beta) with new rendering engine (AO & shadows) Open source, multi platform, , 3D real time strange attractors scout... and hypercomplex Also : a lightened version, via also for mobile devices

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  12. Odgovor korisniku/ci

    Very beautiful! In recent days I had posted the changes I made in the code of to insert it into Now I use a single file header FLANN (fast and slight), for spatial index, fastRandomGenerator Marsaglia algorithms, and template classes

  13. DLA (Diffusion Limited Aggregation)... now they can grow anywhere (or at least on each PLY object imported in ) Here 10M particles on Thomas attractor

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  14. 3D Diffusion Limited Aggregation (DLA) now in (realtime generator of chaotic particles) Personal adaptation and optimization from original code of Michael Fogleman ( ) and related tweet

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  15. Odgovor korisniku/ci

    There is CMakeFile that I use to compile and with emscripten I use "--closure=1" in MinSizeRel option, but as write in his blog, also for me the difference in size is very minimal (have very little personal HTML5 interface code)

  16. Odgovor korisnicima

    Version 1.2 of just now released. Up to 267M points (4GB) ;) Sorry not over: AMD drivers have strange behavior... I think a overflow bug, but I have to go deeper Here for all new features:

  17. Released v1.2, open source, 3D real time strange scout and hypercomplex New rendering engine and lighting models: always in real-time, but now with ray-march quality Also / version available

  18. Odgovor korisnicima

    I have just now tested 300M of points on rtx 2070 in Windows, and worked. I just have to test it on AMD and other O.S. Soon I will insert with changes on github ;)

  19. Odgovor korisnicima

    Thank you for appreciation. Yes, the pointcloud can be exported!😉 desktop only, not version: form DATA menu, export in format (binary and ascii) has already imported into his game Only vertex coords, point colors and optional normals: no meshes

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