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"P2C2P" Seahorse Island glChAoSP > PCV > MeshLab > B3D > UE4
#glchaosp#b3d#pointcloud#fractal#midi#particles#procedural#meshlab#ue4#indiegames#unreal#vr#oculus#vive#wmr#RetroGaming#VirtualReality#indiewatch#vaporwave#psychedelic#gaming#gamedev#bombyxgamepic.twitter.com/h3NMo2VJGO
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#glChAoSP new ver. 1.4.0 3D realTime#ParticleSystem#StrangeAttractors scout and hypercomplex#fractals OpenSource / MultiPlatform: https://github.com/BrutPitt/glChAoS.P …#wglChAoSP also LIVE online#WebGL /#webAssembly lightened version here: https://www.michelemorrone.eu/glchaosp/webGL.html …pic.twitter.com/Gbl2toiPlN
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Current Status: exporting vertices from glChAoSP into Blender...
(OpenGL Chaotic Attractors of Slight (dot) Particles by @BrutPitt#b3d#strangeattractors#glchaosp#eeveepic.twitter.com/JSv1tXNnhkShow this thread -
#wglChAoSP 3D RealTime#ParticleSystem#StrangeAttractors scout, hypercomplex#fractals and DLA3D Live online#WebGL: https://www.michelemorrone.eu/glchaosp/webGL.html … It's a lightened version of OpenSource and multi-platform#glChAoSP GitHub code: https://github.com/BrutPitt/glChAoS.P …pic.twitter.com/dltsSXqOvW
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Finally I decided to start rewriting the pages of attractor formulas of
#glChAoSP site and to give them more math connotation Now is also possible to explore a specific attractor, viewing it in#wglChAoSP (#WebGL/#WebAssemly), directly from html page https://www.michelemorrone.eu/glchaosp/dtAttractors.html …pic.twitter.com/xeEhCtxWKD
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Amazing
#3dart#sciart
'Check the new release 1.1.0 of glChAoS.P #glChAoSP#opensource, multiplatform, 3D real time strange attractors scout...and hypercomplex fractals' From@BrutPitt https://www.michelemorrone.eu/glchaosp/Hypercomplex.html …#scicommpic.twitter.com/XLD6XGUbjD
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